• Using Lighting AnalysisUsing Lighting Analysis

    The values provided by the Lighting Analysis Image Overlay or the Light Meter helper objects will enable the architect or lighting designer to determine if the combination of natural and arti-ficial lighting is adequate for the type of environment being studied, or if additional fixtures or design changes are necessary. This was a very introdu...

    pdf97 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2284 | Lượt tải: 0

  • Creating AnimationsCreating Animations

    Notice your rendering time. Here it’s blindingly fast, about one second a frame. If you have a much slower render time, go take a quick break. Once the animation is created, you can view the rendered animation from within 3ds Max by using the View Image File command or by locating the AVI file using Windows Explorer and double-clicking it. Unlike t...

    pdf97 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2266 | Lượt tải: 0

  • Matching Your Scene to a Backg round ImageMatching Your Scene to a Backg round Image

    Select Camera Match from the Helpers drop-down list. 3. In the Object Type rollout, click the CamPoint button. 4. Make sure that the Snaps Toggle is active; then click the bottom-front corner of the Alignobject box, as shown in Figure 10.39. You’ve just added a CamPoint to the scene. 5. Back in the Command panel, change the CamPoint001 name in the ...

    pdf97 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2086 | Lượt tải: 0

  • Refining and Exporting Your WorkRefining and Exporting Your Work

    Below the icons, you find the View Settings section. These two options help you adjust how you want the tones to be shown on the page.  Angle: This works the same as the rotate tool; it adjusts the angle the tone is set at.  Method: This sets up how you’d like Manga Studio to set up how the tones will be presented on the page and in the final exp...

    pdf39 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2128 | Lượt tải: 0

  • Printing and ExportingPrinting and Exporting

    Select what parts of the page you want printed in the Output Data Settings section. You can select by not only layer type, but also by output attribute. This is where it’s good you set your drawing layers to be either Finish or Sketch. (Flip to Chapter 6 for the details on layers.) You have the following options to choose from. (Keep in mind that y...

    pdf39 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2172 | Lượt tải: 0

  • General Light PropertiesGeneral Light Properties

    OpenGL. You can change exactly which lights you want Affect OpenGL applied to simply by deselecting this control on those lights. This button determines whether or not the selected light will illuminate objects in your OpenGL Layout. Be aware that OpenGL currently supports a maximum of eight lights. You may have Affect OpenGL activated for 20 light...

    pdf55 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2105 | Lượt tải: 0

  • Light types, their properties, and typical usesLight types, their properties, and typical uses

    Back and forth. Once again, you can also hit the envelope button to the right of the arrows and open a graph editor in which you can change the intensity over time. Below the intensity option are Intensity Falloff and Range/Nominal Distance. You must set a distance and choose between four falloff types. If you choose Off, the light intensity will r...

    pdf55 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2015 | Lượt tải: 0

  • Light SourcesLight Sources

    This chapter will help you understand some specific types of light sources. There are many different sources of light in the world. Each has similarities and differences and must be handled appropriately in Light- Wave. Once you understand these specific light sources, you should be able to look at any light source and understand its properties. In...

    pdf55 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2257 | Lượt tải: 0

  • Meet GIMPMeet GIMP

    With your mouse hovered over the action, press the shortcut you want to use. 4. Get out of the menu and enjoy the use of your new keyboard shortcut. Woohoo! Of course, that’s a kind of ‘‘quick ‘n’ dirty’’ way of assigning keyboard shortcuts. There is another way that has its own dialog. To access it, click Edit Keyboard Shortcuts. When you do that...

    pdf76 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2463 | Lượt tải: 0

  • Gimp bibleGimp bible

    Introduction xxxi Part I: Meet GIMP . 1 Chapter 1: What Is GIMP? 3 Chapter 2: Thinking Digitally .41 Part II: Getting Started 59 Chapter 3: Working with Files .61 Chapter 4: A Brief Overview of GIMP’s Tools .93 Chapter 5: Taking Advantage of Paths .109 Chapter 6: Working with Layers and Masks .135 Chapter 7: Using Channels .171 Part III: Manipulati...

    pdf77 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2749 | Lượt tải: 0