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Camera Sequencing Maya 2011 introduces the Camera Sequencer tool, which allows you to create a sequence of shots for scenes that use multiple cameras. You can arrange and edit the camera sequence using the nonlinear camera sequence editor, which is similar to the Trax Editor. For more information on how to use this feature watch the CameraSequencer...
105 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2093 | Lượt tải: 0
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105 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2238 | Lượt tải: 1
Mesh Select The Mesh Select modifier allows you to gain access to the sub-object level of an object to select part of the object. You can then apply another modifier to affect only what you selected with Mesh Select. For example, you could use Mesh Select to select part of an object, and then you could apply the Taper modifier to only the selected ...
89 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2483 | Lượt tải: 2
The values provided by the Lighting Analysis Image Overlay or the Light Meter helper objects will enable the architect or lighting designer to determine if the combination of natural and arti-ficial lighting is adequate for the type of environment being studied, or if additional fixtures or design changes are necessary. This was a very introdu...
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Notice your rendering time. Here it’s blindingly fast, about one second a frame. If you have a much slower render time, go take a quick break. Once the animation is created, you can view the rendered animation from within 3ds Max by using the View Image File command or by locating the AVI file using Windows Explorer and double-clicking it. Unlike t...
97 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2228 | Lượt tải: 0
Select Camera Match from the Helpers drop-down list. 3. In the Object Type rollout, click the CamPoint button. 4. Make sure that the Snaps Toggle is active; then click the bottom-front corner of the Alignobject box, as shown in Figure 10.39. You’ve just added a CamPoint to the scene. 5. Back in the Command panel, change the CamPoint001 name in the ...
97 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2041 | Lượt tải: 0
Below the icons, you find the View Settings section. These two options help you adjust how you want the tones to be shown on the page. Angle: This works the same as the rotate tool; it adjusts the angle the tone is set at. Method: This sets up how you’d like Manga Studio to set up how the tones will be presented on the page and in the final exp...
39 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2089 | Lượt tải: 0
Select what parts of the page you want printed in the Output Data Settings section. You can select by not only layer type, but also by output attribute. This is where it’s good you set your drawing layers to be either Finish or Sketch. (Flip to Chapter 6 for the details on layers.) You have the following options to choose from. (Keep in mind that y...
39 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2131 | Lượt tải: 0
OpenGL. You can change exactly which lights you want Affect OpenGL applied to simply by deselecting this control on those lights. This button determines whether or not the selected light will illuminate objects in your OpenGL Layout. Be aware that OpenGL currently supports a maximum of eight lights. You may have Affect OpenGL activated for 20 light...
55 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2064 | Lượt tải: 0
Back and forth. Once again, you can also hit the envelope button to the right of the arrows and open a graph editor in which you can change the intensity over time. Below the intensity option are Intensity Falloff and Range/Nominal Distance. You must set a distance and choose between four falloff types. If you choose Off, the light intensity will r...
55 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 1957 | Lượt tải: 0