Menus have multiplied in size and number, and toolbars have been introduced to reduce complexity, but they too have grown in a similar fashion. Our research was motivated by a concern for the users of today’s complex productivity applications. We assumed that if we, as expert users, were struggling, then average users and novice users must be reall...
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GUI widgets hide the specifics of the input devices being used from the application programmer (allowing changes with minimal impact on applications), manage interaction to provide applications with relevant results of user actions, and provide reusable building blocks. Similarly, context widgets provide the following benefits: •They provide a ...
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Mapping presentation task sets and their transitions onto sets of abstract interaction objects and dialogue: a number of rules have been identified in order to perform the mapping between a task and a suitable abstract user interface object. These rules are based on the analysis of the multi-dimensional information associated with tasks – for examp...
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At this stage, the user interface is composed of one or more user interface objects (UIOs). A UIO can be composed of other UIOs or one or more input/output values (Mark 1–2). These values are in an abstract form and describe interaction features of the user interface in an abstract way. Later these abstract UIOs will be mapped to con-crete ones....
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Identifying Connections and Creating Flowcharts What’s the secret to making great DVD and Blu-ray Disc menus? Know your purpose! How you design a menu will depend a lot on the number of buttons you need to fit as well as any branding or title elements you need to include. Be sure you have a cohesive design so your navigation is consistent. Here are...
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DIALOG ELEMENT ID=‘i1.1’ NAME=‘Make annotation’> <DIALOG ELEMENT ID=‘i1.2’ NAME=‘Select location’> <DIALOG ELEMENT ID=‘i1.2.1’ NAME=‘Select map point’> <FEATURES> <RELATION STATEMENT DEFINITION=‘is performed by’ REFERENCE=‘2.1.1’> <ATTRIBUTE STATEMENT DEFINITION=‘interaction technique’> onDoubleClick </ATTRIBUTE ...
42 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2330 | Lượt tải: 0
They have a high threshold, a low ceiling, and unpredictability. A high threshold means that the toolkit often requires the developer to learn specialized languages in order to use it. A low ceiling indicates that the toolkit only works for a small class of UI applications (e.g. a Web-based UI tool that will not work with other interface styles). D...
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Informal descriptions in PUAN. PUAN borrows the table format of UAN for part of its representation. The tables have three columns for user actions, system feedback and system (or agent) state. PUAN, like UAN, tries to be neutral about the cognitive state of the user(s) and the application logic of the system. These separate concerns are dealt with ...
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Acknowledgements xv About the Editors xvii Contributors xix PART I BASIC TERMINOLOGY, CONCEPTS, AND CHALLENGES 1 1 Executive Summary and Book Overview 3 Ahmed Seffah and Homa Javahery 1.1 Motivation 3 1.2 A Few Definitions 4 1.3 Challenges 5 1.4 Specific Objectives 5 1.5 Audience 6 1.6 Overview 6 References 9 2 Multiple User Interfaces: Cross-Platf...
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In the Outliner, select the blue_nParticle object, and open its Attribute Editor to the blue_nParticleShape tab. 3. Scroll down and expand the Add Dynamic Attributes section below the Per Particle Array Attributes list. 4. Click the General button to open the Add Attribute window. 5. In the Add Attribute window, switch to the Particle tab. 6. Scrol...
105 trang | Chia sẻ: tlsuongmuoi | Ngày: 19/01/2013 | Lượt xem: 2607 | Lượt tải: 0