• Multiple interfaces for a complex commercial word processorMultiple interfaces for a complex commercial word processor

    Menus have multiplied in size and number, and toolbars have been introduced to reduce complexity, but they too have grown in a similar fashion. Our research was motivated by a concern for the users of today’s complex productivity applications. We assumed that if we, as expert users, were struggling, then average users and novice users must be reall...

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  • Support for the adapting applications and interfaces to contextSupport for the adapting applications and interfaces to context

    GUI widgets hide the specifics of the input devices being used from the application programmer (allowing changes with minimal impact on applications), manage interaction to provide applications with relevant results of user actions, and provide reusable building blocks. Similarly, context widgets provide the following benefits: •They provide a ...

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  • Supporting interactions with multiple platforms through user and task modelsSupporting interactions with multiple platforms through user and task models

    Mapping presentation task sets and their transitions onto sets of abstract interaction objects and dialogue: a number of rules have been identified in order to perform the mapping between a task and a suitable abstract user interface object. These rules are based on the analysis of the multi-dimensional information associated with tasks – for examp...

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  • Adaptive task modelling from formal models to xml representationsAdaptive task modelling from formal models to xml representations

    At this stage, the user interface is composed of one or more user interface objects (UIOs). A UIO can be composed of other UIOs or one or more input/output values (Mark 1–2). These values are in an abstract form and describe interaction features of the user interface in an abstract way. Later these abstract UIOs will be mapped to con-crete ones....

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  • Dvd and blu - Ray designDvd and blu - Ray design

    Identifying Connections and Creating Flowcharts What’s the secret to making great DVD and Blu-ray Disc menus? Know your purpose! How you design a menu will depend a lot on the number of buttons you need to fit as well as any branding or title elements you need to include. Be sure you have a cohesive design so your navigation is consistent. Here are...

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  • A multiple user interface representation framework for industryA multiple user interface representation framework for industry

    DIALOG ELEMENT ID=‘i1.1’ NAME=‘Make annotation’> <DIALOG ELEMENT ID=‘i1.2’ NAME=‘Select location’> <DIALOG ELEMENT ID=‘i1.2.1’ NAME=‘Select map point’> <FEATURES> <RELATION STATEMENT DEFINITION=‘is performed by’ REFERENCE=‘2.1.1’> <ATTRIBUTE STATEMENT DEFINITION=‘interaction technique’> onDoubleClick </ATTRIBUTE ...

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  • Building multi - Platform user interfaces with uimlBuilding multi - Platform user interfaces with uiml

    They have a high threshold, a low ceiling, and unpredictability. A high threshold means that the toolkit often requires the developer to learn specialized languages in order to use it. A low ceiling indicates that the toolkit only works for a small class of UI applications (e.g. a Web-based UI tool that will not work with other interface styles). D...

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  • Temporal aspects of multi - Platform interactionTemporal aspects of multi - Platform interaction

    Informal descriptions in PUAN. PUAN borrows the table format of UAN for part of its representation. The tables have three columns for user actions, system feedback and system (or agent) state. PUAN, like UAN, tries to be neutral about the cognitive state of the user(s) and the application logic of the system. These separate concerns are dealt with ...

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  • Multiple user interfaces - Cross - platform applications and context - aware interfacesMultiple user interfaces - Cross - platform applications and context - aware interfaces

    Acknowledgements xv About the Editors xvii Contributors xix PART I BASIC TERMINOLOGY, CONCEPTS, AND CHALLENGES 1 1 Executive Summary and Book Overview 3 Ahmed Seffah and Homa Javahery 1.1 Motivation 3 1.2 A Few Definitions 4 1.3 Challenges 5 1.4 Specific Objectives 5 1.5 Audience 6 1.6 Overview 6 References 9 2 Multiple User Interfaces: Cross-Platf...

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  • Mel scriptingMel scripting

    In the Outliner, select the blue_nParticle object, and open its Attribute Editor to the blue_nParticleShape tab. 3. Scroll down and expand the Add Dynamic Attributes section below the Per Particle Array Attributes list. 4. Click the General button to open the Add Attribute window. 5. In the Add Attribute window, switch to the Particle tab. 6. Scrol...

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