Particle Name: particle name. 2 Conserve: Influences the motion of particles velocity and acceleration attributes are controlled by dynamic effects. 2 Number of Particles: number of particles you want to create per mouse click. Maximum Radius: distribute particles randomly in a spherical region where you click. 5 Sketch Particles: drag the m...
41 trang | Chia sẻ: nguyenlam99 | Ngày: 04/01/2019 | Lượt xem: 1139 | Lượt tải: 0
Emtters Basics 2) EXAMPLES 2.1) The spacecraft flight. 2.2) Open Water Tap.
55 trang | Chia sẻ: nguyenlam99 | Ngày: 04/01/2019 | Lượt xem: 1187 | Lượt tải: 0
3.1) Creating waterfalls. 3.2) Rain splashing on the floor. Field & Collision Effect 3) EXAMPLES
49 trang | Chia sẻ: nguyenlam99 | Ngày: 04/01/2019 | Lượt xem: 1135 | Lượt tải: 0
Step 1: Create a object. o Example: Type "sphere" in command line and press enter. It will create a new nurbs sphere. Step 2: Change object attributes. o Example: Change the name of the sphere in channel box as "Ball". Step 3: Create expression. o Select the ball. Go to Window > Animation Editor > Expression Editor, run Expression Editor...
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Anisotropic: This material has elliptical specula highlights. Blinn: Provides soft circular highlights and is good for metallic surfaces. Lambert: This material has no highlights and is useful for cloth and non-reflective surfaces. Layered Shader: Combines several shaders into one single shading object. Phong: Provides hard circular highlight ...
23 trang | Chia sẻ: nguyenlam99 | Ngày: 04/01/2019 | Lượt xem: 1226 | Lượt tải: 0
How to create a object disintegration wih nCloth. 2) CREATE WITH FIELDS Step 1: Modeling a Object. Step 2: Create nCloth. Step 3: Add fields. Step 4: Set key Fields attributes.
36 trang | Chia sẻ: nguyenlam99 | Ngày: 04/01/2019 | Lượt xem: 1157 | Lượt tải: 0
Create Particle Instanter. PRACTICAL SITUATIONS Step 1: Seclect objects. Step 2: Select Particles > Instancer (Replacement) > Step 3: finish
26 trang | Chia sẻ: nguyenlam99 | Ngày: 04/01/2019 | Lượt xem: 1189 | Lượt tải: 0
Step 1: o Select the particle object you want to be affected by the goal. o To select a soft body rather than a conventional particle object, you can select the soft body’s original geometry or its child particle object. Step 2: Shift-select the object you want to become the goal. Step 3: Select Particles > Goal. Step 4: To adjust the g...
26 trang | Chia sẻ: nguyenlam99 | Ngày: 04/01/2019 | Lượt xem: 1153 | Lượt tải: 0
Create particle instanter with nParticle. nParticles is a particle generation system that uses Maya® Nucleus TM , the same dynamic simulation framework that generates nCloth simulations. An nParticle object natively collides and interacts with other nParticle objects, as well as with nCloth and passive collision objects. nParticles can also ...
31 trang | Chia sẻ: nguyenlam99 | Ngày: 04/01/2019 | Lượt xem: 1165 | Lượt tải: 0
Using Visor: Step 1: Open Visor. Step 2: Select type effect template. Step 3: Drag and drop to screen view. Step 4: Edit template.
71 trang | Chia sẻ: nguyenlam99 | Ngày: 04/01/2019 | Lượt xem: 1051 | Lượt tải: 0