Create particle instanter with nParticle.
nParticles is a particle generation system that uses Maya®
Nucleus TM , the same dynamic simulation framework that
generates nCloth simulations. An nParticle object natively
collides and interacts with other nParticle objects, as well as
with nCloth and passive collision objects. nParticles can also
self-collide, meaning that particles from the same nParticle
object can collide with each other
Maya Dynamics Basics
Lab 10: Advanced Goal & Instanter
Author: Khieu Van Bang
Email:
[email protected]
CONTENTS
Fantasy Particle (Advanced Goal)
What is Fantasy Particle ?
How to create a Fantasy Particle ?
Advanced Instanter
Some special particle instanter.
Create falling leaves.
Advanced Goal & Instanter
1) FANTASY PARTICLE
1.1) What is Fantasy Particle ?
1) FANTASY PARTICLE
Are the special visual effects.
Made up of particles.
1.2) How to create a Fantasy Particle ?
1) FANTASY PARTICLE
Practical situations
Create VTC text fantasy.
1.2) How to create a Fantasy Particle ?
1) FANTASY PARTICLE
The steps:
Step 1: Modeling Object(Polygon).
Step 2: Create a Emitter.
Step 3: Add Fields.
Step 4: Create Particle Goals.
Step 5: Set key attributes.
Step 6: Create Particle Disk Cache.
Step 1: Modeling Object(Polygon).
1) FANTASY PARTICLE
1) FANTASY PARTICLE
Step 2: Create a Emitter.
1) FANTASY PARTICLE
Step 2: Create a Emitter.
1) FANTASY PARTICLE
Step 3: Add Fields.
1) FANTASY PARTICLE
Step 3: Add Fields.
1) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => V1)
1) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => T)
1) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => C)
1) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => V2)
1) FANTASY PARTICLE
Step 5: Set key attributes.
o Set key Rate
Rate = 4000 Rate = 2000 Rate = 0
1) FANTASY PARTICLE
Step 5: Set key attributes.
o Set key Magnitude
Frame: 1 -> 200 -> 201 -> 220 -> 221 -> 320 -> 325 -> 340 -> 341 -> 405 -> 420 -> 450 -> 451
Magnitude= 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0
1) FANTASY PARTICLE
Step 5: Set key attributes.
o Set key Shape V1
o Set key Shape T
o Set key Shape C
o Set key Shape V1
Frame: 1 -> 240 -> 241
T1Shape= 0 -> 0 -> 0.15
Frame: 1 -> 340 -> 341 -> 400
T1Shape= 0 -> 0 -> 0.2 -> 0.2
Frame: 1 -> 440 -> 445
T1Shape= 0 -> 0 -> 0.25
1) FANTASY PARTICLE
Step 6: Create Particle Disk Cache.
Similar examples
1) FANTASY PARTICLE
Similar examples
1) FANTASY PARTICLE
2) ADVANCED INSTANTER
Advanced Goal & Instanter
ADVANCED INSTANTER
2.1) Create particle instanter with nParticle.
nParticles is a particle generation system that uses Maya®
Nucleus TM , the same dynamic simulation framework that
generates nCloth simulations. An nParticle object natively
collides and interacts with other nParticle objects, as well as
with nCloth and passive collision objects. nParticles can also
self-collide, meaning that particles from the same nParticle
object can collide with each other.
Nucleus dynamics allows you to create particle effects and
dynamic simulations that cannot be achieved with Maya
classic particles. For example, you can use Liquid Simulation
attributes to create particle systems that behave like liquids.
You can also create effects in which particles interact and
drive nCloth animations and deformations.
ADVANCED INSTANTER
Leaves and flowers.Instancer and Curve Flow.
Create fighters
Animals.
2.2) Examples:
2.2.1) Example: Instancer And Curve Flow.
1
2
PRACTICAL SITUATIONS
2.2.1) Example: Instancer And Curve Flow.
3
4
5
PRACTICAL SITUATIONS
2.2.1) Example: Instancer And Curve Flow.
7
6
PRACTICAL SITUATIONS
“Ctrl + h”
2.2.1) Example: Instancer And Curve Flow.
PRACTICAL SITUATIONS
PRACTICAL SITUATIONS
Similar examples
Thanks!