• Skinning GeometrySkinning Geometry

    Broken-Joint Skeletons Keep in mind that you also have the option of binding only selected joints. In some circumstances, this can be quite useful. For example, if you set up what is known as a broken-joint skeleton, which uses additional bones outside the main skeleton hierarchy as deformers, these additional joints are usually constrained to the ...

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  • Animation TechniquesAnimation Techniques

    Copying and Pasting Driven Keys The trick at this point is to create the same driven key arrangement for the other five legs in the easiest way possible. You can achieve this using Copy and Paste. The important thing to remember is that to paste driven keys from a channel on one object to another, you should have one driven key already created for ...

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  • Adding ComponentsAdding Components

    After placing the socket, spend a few minutes editing the position of the points on the torso so the socket fits more naturally. 39. Save the scene as torso_v05.ma. To see a version of the scene to this point, open the torso_v05.ma scene from the chapter4\ scenes directory on the DVD. Crease Sets If you create a crease for a number of selected edge...

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  • Virtual filmmaking with camerasVirtual filmmaking with cameras

    Camera Sequencing Maya 2011 introduces the Camera Sequencer tool, which allows you to create a sequence of shots for scenes that use multiple cameras. You can arrange and edit the camera sequence using the nonlinear camera sequence editor, which is similar to the Trax Editor. For more information on how to use this feature watch the CameraSequencer...

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  • Mastering Autodesk Maya 2011Mastering Autodesk Maya 2011

    No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or au...

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  • Modifiers, maps, and materialsModifiers, maps, and materials

    Mesh Select The Mesh Select modifier allows you to gain access to the sub-object level of an object to select part of the object. You can then apply another modifier to affect only what you selected with Mesh Select. For example, you could use Mesh Select to select part of an object, and then you could apply the Taper modifier to only the selected ...

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  • Using Lighting AnalysisUsing Lighting Analysis

    The values provided by the Lighting Analysis Image Overlay or the Light Meter helper objects will enable the architect or lighting designer to determine if the combination of natural and arti-ficial lighting is adequate for the type of environment being studied, or if additional fixtures or design changes are necessary. This was a very introdu...

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  • Creating AnimationsCreating Animations

    Notice your rendering time. Here it’s blindingly fast, about one second a frame. If you have a much slower render time, go take a quick break. Once the animation is created, you can view the rendered animation from within 3ds Max by using the View Image File command or by locating the AVI file using Windows Explorer and double-clicking it. Unlike t...

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  • Matching Your Scene to a Backg round ImageMatching Your Scene to a Backg round Image

    Select Camera Match from the Helpers drop-down list. 3. In the Object Type rollout, click the CamPoint button. 4. Make sure that the Snaps Toggle is active; then click the bottom-front corner of the Alignobject box, as shown in Figure 10.39. You’ve just added a CamPoint to the scene. 5. Back in the Command panel, change the CamPoint001 name in the ...

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  • Refining and Exporting Your WorkRefining and Exporting Your Work

    Below the icons, you find the View Settings section. These two options help you adjust how you want the tones to be shown on the page.  Angle: This works the same as the rotate tool; it adjusts the angle the tone is set at.  Method: This sets up how you’d like Manga Studio to set up how the tones will be presented on the page and in the final exp...

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