• Maya dynamics basics - Lab 3: EmittersMaya dynamics basics - Lab 3: Emitters

    Emtters Basics 2) EXAMPLES 2.1) The spacecraft flight. 2.2) Open Water Tap.

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  • Maya dynamics basics - Lab 4: Field & CollisionMaya dynamics basics - Lab 4: Field & Collision

    3.1) Creating waterfalls. 3.2) Rain splashing on the floor. Field & Collision Effect 3) EXAMPLES

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  • Maya dynamics basics - Lab 5: Mel and expressionMaya dynamics basics - Lab 5: Mel and expression

    Step 1: Create a object. o Example: Type "sphere" in command line and press enter. It will create a new nurbs sphere.  Step 2: Change object attributes. o Example: Change the name of the sphere in channel box as "Ball".  Step 3: Create expression. o Select the ball. Go to Window > Animation Editor > Expression Editor, run Expression Editor...

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  • Maya dynamics basics - Lab 6: Particle MaterialsMaya dynamics basics - Lab 6: Particle Materials

    Anisotropic: This material has elliptical specula highlights. Blinn: Provides soft circular highlights and is good for metallic surfaces. Lambert: This material has no highlights and is useful for cloth and non-reflective surfaces. Layered Shader: Combines several shaders into one single shading object. Phong: Provides hard circular highlight ...

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  • Maya dynamics basics - Lab 7: Object DesintegrationMaya dynamics basics - Lab 7: Object Desintegration

    How to create a object disintegration wih nCloth. 2) CREATE WITH FIELDS  Step 1: Modeling a Object.  Step 2: Create nCloth.  Step 3: Add fields.  Step 4: Set key Fields attributes.

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  • Maya dynamics basics - Lab 8: The Particle InstanterMaya dynamics basics - Lab 8: The Particle Instanter

    Create Particle Instanter. PRACTICAL SITUATIONS  Step 1: Seclect objects.  Step 2: Select Particles > Instancer (Replacement) >  Step 3: finish

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  • Maya dynamics basics - Lab 9: Particle GoalMaya dynamics basics - Lab 9: Particle Goal

    Step 1: o Select the particle object you want to be affected by the goal. o To select a soft body rather than a conventional particle object, you can select the soft body’s original geometry or its child particle object.  Step 2: Shift-select the object you want to become the goal.  Step 3: Select Particles > Goal.  Step 4: To adjust the g...

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  • Maya dynamics basics - Lab 10: Advanced Goal & InstanterMaya dynamics basics - Lab 10: Advanced Goal & Instanter

    Create particle instanter with nParticle.  nParticles is a particle generation system that uses Maya® Nucleus TM , the same dynamic simulation framework that generates nCloth simulations. An nParticle object natively collides and interacts with other nParticle objects, as well as with nCloth and passive collision objects. nParticles can also ...

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  • Maya dynamics basics - Lab 11: Fluid EffectMaya dynamics basics - Lab 11: Fluid Effect

    Using Visor:  Step 1: Open Visor.  Step 2: Select type effect template.  Step 3: Drag and drop to screen view.  Step 4: Edit template.

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  • Thực hành 3DSMAXThực hành 3DSMAX

    Bend: Uốn cong Extrude: Nhô Twist: Xoắn Taper: Vạt

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