Example: Creating Multiple
Windows
This example creates a main window with a
text area in the scroll pane, and a button
named "Show Histogram." When the user
clicks the button, a new window appears
that displays a histogram to show the
occurrence of the letters in the text area.
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Chapter 15
Creating User Interfaces
Chapter 12 GUI Basics
Chapter 14 Event-Driven Programming
Chapter 15 Creating User Interfaces
§10.2, “Abstract Classes,” in Chapter 10
Chapter 13 Graphics
Chapter 16 Applets and Multimedia
§10.4, “Interfaces,” in Chapter 10
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Objectives
To create graphical user interfaces with various user-interface
components: JButton, JCheckBox, JRadioButton, JLabel,
JTextField, JTextArea, JComboBox, JList, JScrollBar, and JSlider
(§15.2 – 15.12).
To create listeners for various types of events (§15.2 – 15.12).
To use borders to visually group user-interface components
(§15.2).
To create image icons using the ImageIcon class (§15.3).
To display multiple windows in an application (§15.14).
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Components Covered in the Chapter
Introduces the frequently used GUI components
Uses borders and icons
AbstractButton
JToggleButton
JCheckBox
JRadioButton
JComboBox
JList
JSlider
JTextComponent
JLabel
JButton
Component Container JComponent
JTextField
JTextArea
JScrollBar
JPasswordField
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Buttons
A button is a component that triggers an action event
when clicked. Swing provides regular buttons,
toggle buttons, check box buttons, and radio buttons.
The common features of these buttons are
generalized in javax.swing.AbstractButton.
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javax.swing.AbstractButton
-actionCommand: String
-text: String
-icon: javax.swing.Icon
-pressedIcon: javax.swing.Icon
-rolloverIcon: javax.swing.Icon
-mnemonic: int
-horizontalAlignment: int
-horizontalTextPosition: int
-verticalAlignment: int
-verticalTextPosition: int
-borderPainted: boolean
-iconTextGap: int
-selected(): boolean
The action command of this button.
The button’s text (i.e., the text label on the button).
The button’s default icon. This icon is also used as the "pressed" and
"disabled" icon if there is no explicitly set pressed icon.
The pressed icon (displayed when the button is pressed).
The rollover icon (displayed when the mouse is over the button).
The mnemonic key value of this button. You can select the button by
pressing the ALT key and the mnemonic key at the same time.
The horizontal alignment of the icon and text (default: CENTER).
The horizontal text position relative to the icon (default: RIGHT).
The vertical alignment of the icon and text (default: CENTER).
The vertical text position relative to the icon (default: CENTER).
Indicates whether the border of the button is painted. By default, a regular
button’s border is painted, but the borders for a check box and a radio
button is not painted.
The gap between the text and the icon on the button (JDK 1.4).
The state of the button. True if the check box or radio button is selected,
false if it's not.
javax.swing.JComponent
The get and set methods for these data fields are provided in
the class, but omitted in the UML diagram for brevity.
AbstractButton
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JButton
JButton inherits AbstractButton and provides several
constructors to create buttons.
javax.swing.JButton
+JButton()
+JButton(icon: javax.swing.Icon)
+JButton(text: String)
+JButton(text: String, icon: Icon)
Creates a default button with no text and icon.
Creates a button with an icon.
Creates a button with text.
Creates a button with text and an icon.
javax.swing.AbstractButton
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JButton Constructors
The following are JButton constructors:
JButton()
JButton(String text)
JButton(String text, Icon icon)
JButton(Icon icon)
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JButton Properties
text
icon
mnemonic
horizontalAlignment
verticalAlignment
horizontalTextPosition
verticalTextPosition
iconTextGap
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Default Icons, Pressed Icon, and
Rollover Icon
A regular button has a default icon, pressed icon,
and rollover icon. Normally, you use the default
icon. All other icons are for special effects. A
pressed icon is displayed when a button is pressed
and a rollover icon is displayed when the mouse
is over the button but not pressed.
(A) Default icon (B) Pressed icon (C) Rollover icon
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Demo
Run
TestButtonIcons
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Horizontal Alignments
Horizontal alignment specifies how the icon and
text are placed horizontally on a button. You can set
the horizontal alignment using one of the five
constants: LEADING, LEFT, CENTER, RIGHT,
TRAILING. At present, LEADING and LEFT are
the same and TRAILING and RIGHT are the same.
Future implementation may distinguish them. The
default horizontal alignment is
SwingConstants.TRAILING.
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Vertical Alignments
Vertical alignment specifies how the icon and
text are placed vertically on a button. You can
set the vertical alignment using one of the
three constants: TOP, CENTER, BOTTOM.
The default vertical alignment is
SwingConstants.CENTER.
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Horizontal Text Positions
Horizontal text position specifies the
horizontal position of the text relative to the
icon. You can set the horizontal text position
using one of the five constants: LEADING,
LEFT, CENTER, RIGHT, TRAILING. The
default horizontal text position is
SwingConstants.RIGHT.
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Vertical Text Positions
Vertical text position specifies the vertical
position of the text relative to the icon. You
can set the vertical text position using one of
the three constants: TOP, CENTER. The
default vertical text position is
SwingConstants.CENTER.
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Example: Using Buttons
Write a program that displays a
message on a panel and uses
two buttons, , to move
the message on the panel to the
left or right.
Run
ButtonDemo
JButton JButton
MessagePanel
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JCheckBox
JCheckBox inherits all the properties such as text, icon,
mnemonic, verticalAlignment, horizontalAlignment,
horizontalTextPosition, verticalTextPosition, and selected
from AbstractButton, and provides several constructors to
create check boxes.
javax.swing.JCheckBox
+JCheckBox()
+JCheckBox(text: String)
+JCheckBox(text: String, selected:
boolean)
+JCheckBox(icon: Icon)
+JCheckBox(text: String, icon: Icon)
+JCheckBox(text: String, icon: Icon,
selected: boolean)
Creates a default check box button with no text and icon.
Creates a check box with text.
Creates a check box with text and specifies whether the check box is
initially selected.
Creates a checkbox with an icon.
Creates a checkbox with text and an icon.
Creates a check box with text and an icon, and specifies whether the check
box is initially selected.
javax.swing.AbstractButton
javax.swing.JToggleButton
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Example: Using Check Boxes
Add three check boxes named
Centered, Bold, and Italic
into Example 15.1 to let the
user specify whether the
message is centered, bold, or
italic.
CheckBoxDemo Run
ButtonDemo
CheckBoxDemo
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JRadioButton
Radio buttons are variations of check boxes. They are
often used in the group, where only one button is
checked at a time.
javax.swing.JRadioButton
+JRadioButton()
+JRadioButton(text: String)
+JRadioButton(text: String, selected:
boolean)
+JRadioButton(icon: Icon)
+JRadioButton(text: String, icon: Icon)
+JRadioButton(text: String, icon: Icon,
selected: boolean)
Creates a default radio button with no text and icon.
Creates a radio button with text.
Creates a radio button with text and specifies whether the radio button is
initially selected.
Creates a radio button with an icon.
Creates a radio button with text and an icon.
Creates a radio button with text and an icon, and specifies whether the radio
button is initially selected.
javax.swing.AbstractButton
javax.swing.JToggleButton
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Grouping Radio Buttons
ButtonGroup btg = new ButtonGroup();
btg.add(jrb1);
btg.add(jrb2);
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Example: Using Radio Buttons
Add three radio buttons
named Red, Green, and
Blue into the preceding
example to let the user
choose the color of the
message.
Run RadioButtonDemo
ButtonDemo
CheckBoxDemo
RadioButtonDemo
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JLabel
A label is a display area for a short text, an image, or both.
javax.swing.JLabel
-text: String
-icon: javax.swing.Icon
-horizontalAlignment: int
-horizontalTextPosition: int
-verticalAlignment: int
-verticalTextPosition: int
-iconTextGap: int
+JLabel()
+JLabel(icon: javax.swing.Icon)
+JLabel(icon: Icon, hAlignment: int)
+JLabel(text: String)
+JLabel(text: String, icon: Icon,
hAlignment: int)
+JLabel(text: String, hAlignment: int)
The label’s text.
The label’s image icon.
The horizontal alignment of the text and icon on the label.
The horizontal text position relative to the icon on the label.
The vertical alignment of the text and icon on the label.
The vertical text position relative to the icon on the label.
The gap between the text and the icon on the label (JDK 1.4).
Creates a default label with no text and icon.
Creates a label with an icon.
Creates a label with an icon and the specified horizontal alignment.
Creates a label with text.
Creates a label with text, an icon, and the specified horizontal alignment.
Creates a label with text and the specified horizontal alignment.
javax.swing.JComponent
The get and set methods for these data fields are provided in
the class, but omitted in the UML diagram for brevity.
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JLabel Constructors
The constructors for labels are as follows:
JLabel()
JLabel(String text, int horizontalAlignment)
JLabel(String text)
JLabel(Icon icon)
JLabel(Icon icon, int horizontalAlignment)
JLabel(String text, Icon icon, int
horizontalAlignment)
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JLabel Properties
JLabel inherits all the properties from
JComponent and has many properties
similar to the ones in JButton, such as
text, icon, horizontalAlignment,
verticalAlignment,
horizontalTextPosition,
verticalTextPosition, and iconTextGap.
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Using Labels
// Create an image icon from image file
ImageIcon icon = new ImageIcon("image/grapes.gif");
// Create a label with text, an icon,
// with centered horizontal alignment
JLabel jlbl = new JLabel("Grapes", icon,
SwingConstants.CENTER);
// Set label's text alignment and gap between text and icon
jlbl.setHorizontalTextPosition(SwingConstants.CENTER);
jlbl.setVerticalTextPosition(SwingConstants.BOTTOM);
jlbl.setIconTextGap(5);
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JTextField
A text field is an input area where the user can type in
characters. Text fields are useful in that they enable the user to
enter in variable data (such as a name or a description).
javax.swing.JTextField
-columns: int
-horizontalAlignment: int
+JTextField()
+JTextField(column: int)
+JTextField(text: String)
+JTextField(text: String, columns: int)
The number of columns in this text field.
The horizontal alignment of this text field (default: LEFT).
Creates a default empty text field with number of columns set to 0.
Creates an empty text field with specified number of columns.
Creates a text field initialized with the specified text.
Creates a text field initialized with the specified text and columns.
javax.swing.text.JTextComponent
-text: String
-editable: boolean
The text contained in this text component.
Indicates whether this text component is editable (default: true).
The get and set methods for these data fields are provided in
the class, but omitted in the UML diagram for brevity.
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JTextField Constructors
JTextField(int columns)
Creates an empty text field with the specified
number of columns.
JTextField(String text)
Creates a text field initialized with the specified text.
JTextField(String text, int columns)
Creates a text field initialized with the
specified text and the column size.
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JTextField Properties
text
horizontalAlignment
editable
columns
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JTextField Methods
getText()
Returns the string from the text field.
setText(String text)
Puts the given string in the text field.
setEditable(boolean editable)
Enables or disables the text field to be edited. By default,
editable is true.
setColumns(int)
Sets the number of columns in this text field.
The length of the text field is changeable.
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Example: Using Text Fields
Add a text field to the
preceding example to
let the user set a new
message.
Run TextFieldDemo
JFrame ButtonDemo CheckBoxDemo RadioButtonDemo TextFieldDemo
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JTextArea
If you want to let the user enter multiple lines of text, you cannot use
text fields unless you create several of them. The solution is to use
JTextArea, which enables the user to enter multiple lines of text.
javax.swing.JTextArea
-columns: int
-rows: int
-tabSize: int
-lineWrap: boolean
-wrapStyleWord: boolean
+JTextArea()
+JTextArea(rows: int, columns: int)
+JTextArea(text: String)
+JTextArea(text: String, rows: int, columns: int)
+append(s: String): void
+insert(s: String, pos: int): void
+replaceRange(s: String, start: int, end: int):
void
+getLineCount(): int
The number of columns in this text area.
The number of rows in this text area.
The number of characters used to expand tabs (default: 8).
Indicates whether the line in the text area is automatically wrapped (default:
false).
Indicates whether the line is wrapped on words or characters (default: false).
Creates a default empty text area.
Creates an empty text area with the specified number of rows and columns.
Creates a new text area with the specified text displayed.
Creates a new text area with the specified text and number of rows and columns.
Appends the string to text in the text area.
Inserts string s in the specified position in the text area.
Replaces partial text in the range from position start to end with string s.
Returns the actual number of lines contained in the text area.
javax.swing.text.JTextComponent The get and set methods for these data fields are provided in
the class, but omitted in the UML diagram for brevity.
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JTextArea Constructors
JTextArea(int rows, int columns)
Creates a text area with the specified number of
rows and columns.
JTextArea(String s, int rows, int
columns)
Creates a text area with the initial text and
the number of rows and columns specified.
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JTextArea Properties
text
editable
columns
lineWrap
wrapStyleWord
rows
lineCount
tabSize
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Example: Using Text Areas
This example gives a program that displays
an image in a label, a title in a label, and a
text in a text area.
DescriptionPanel
-jlblImage: JLabel
-jtaTextDescription: JTextArea
+setImageIcon(icon: ImageIcon): void
+setTitle(title: String): void
+setTextDescription(text: String): void
+getMinimumSize(): Dimension
1
TextAreaDemo
JPanel
JFrame
1
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Example, cont.
Run TextAreaDemo
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JComboBox
A combo box is a simple list of items from which the user can
choose. It performs basically the same function as a list, but
can get only one value.
javax.swing.JComboBox
+JComboBox()
+JComboBox(items: Object[])
+addItem(item: Object): void
+getItemAt(index: int): Object
+getItemCount(): int
+getSelectedIndex(): int
+setSelectedIndex(index: int): void
+getSelectedItem(): Object
+setSelectedItem(item: Object): void
+removeItem(anObject: Object): void
+removeItemAt(anIndex: int): void
+removeAllItems(): void
Creates a default empty combo box.
Creates a combo box that contains the elements in the specified array.
Adds an item to the combo box.
Returns the item at the specified index.
Returns the number of items in the combo box.
Returns the index of the selected item.
Sets the selected index in the combo box.
Returns the selected item.
Sets the selected item in the combo box.
Removes an item from the item list.
Removes the item at the specified index in the combo box.
Removes all items in the combo box.
javax.swing.JComponent
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JComboBox Methods
To add an item to a JComboBox jcbo, use
jcbo.addItem(Object item)
To get an item from JComboBox jcbo, use
jcbo.getItem()
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Using the
itemStateChanged Handler
public void itemStateChanged(ItemEvent e) {
// Make sure the source is a combo box
if (e.getSource() instanceof JComboBox)
String s = (String)e.getItem();
}
When a choice is checked or unchecked,
itemStateChanged() for ItemEvent is
invoked as well as the actionPerformed()
handler for ActionEvent.
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Example: Using Combo Boxes
This example lets
users view an
image and a
description of a
country's flag by
selecting the
country from a
combo box.
Run ComboBoxDemo
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JList
A list is a component that performs basically the same function as a combo
box, but it enables the user to choose a single value or multiple values.
javax.swing.JList
+JList()
+JList(items: Object[])
+getSelectedIndex(): int
+setSelectedIndex(index: int): void
+getSelectedIndices(): int[]
+setSelectedIndices(indices: int[]): void
+getSelectedValue(): Object
+getSelectedValues(): Object[]
+getVisibleRowCount(): int
+setVisibleRowCount(count: int): void
+getSelectionBackground(): Color
+setSelectionBackground(c: Color): void
+getSelectionForeground(): Color
+setSelectionForeground(c: Color): void
+getSelectionMode(): int
Creates a default empty list.
Creates a list that contains the elements in the specified array.
Returns the index of the first selected item.
Selects the cell at the specified index.
Returns an array of all of the selected indices in increasing order.
Selects the cells at the specified indices.
Returns the first selected item in the list.
Returns an array of the values for the selected cells in increasing index order.
Returns the number of visible rows displayed without a scrollbar. (default: 8)
Sets the preferred number of visible rows displayed without a scrollbar.
Returns the background color of the selected cells.
Sets the background color of the selected cells.
Returns the foreground color of the selected cells.
Sets the foreground color of the selected cells.
Returns the selection mode for the list.
javax.swing.JComponent
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JList Constructors
JList()
Creates an empty list.
JList(Object[] stringItems)
Creates a new list initialized with items.
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JList Properties
selectedIndexd
selectedIndices
selectedValue
selectedValues
selectionMode
visibleRowCount
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Example: Using Lists
This example gives
a program that lets
users select
countries in a list
and display the flags
of the selected
countries in the
labels.
Run ListDemo
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JScrollBar
A scroll bar is a control that enables the user to select from a range of values. The
scrollbar appears in two styles: horizontal and vertical.
javax.swing.JScrollBar
-orientation: int
-maximum: int
-minimum: int
-visibleAmount: int
-value: int
-blockIncrement: int
-unitIncrement: int
+JScrollBar()
+JScrollBar(orientation: int)
+JScrollBar(orientation: int, value:
int, extent: int, min: int, max: int)
Specifies horizontal or vertical style, default is horizontal.
Specifies the maximum value the scroll bar represents when the bubble
reaches the right end of the scroll bar for horizontal style or the
bottom of the scroll bar for vertical style.
Specifies the minimum value the scroll bar represents when the bubble
reaches the left end of the scroll bar for horizontal style or the top of
the scroll bar for vertical style.
Specifies the relative width of the scroll bar's bubble. The actual width
appearing on the screen is determined by the maximum value and the
value of visibleAmount.
Represents the current value of the scroll bar.
Specifies value added (subtracted) when the user activates the block-
increment (decrement) area of the scroll bar, as shown in Figure
13.30.
Specifies the value added (subtracted) when the user activates the unit-
increment (decrement) area of the scroll bar, as shown in Figure
13.30.
Creates a default vertical scroll bar.
Creates a scroll bar with the specified orientation.
Creates a scrollbar with the specified orientation, value, extent,
minimum, and maximum.
javax.swing.JComponent
The get and set methods for these data fields are provided in
the class, but omitted in the UML diagram for brevity.
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Scroll Bar Properties
Bubble
Unit increment
Block decrement Block increment
Minimal value Maximal value
Unit decrement
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Example: Using Scrollbars
This example uses
horizontal and vertical
scrollbars to control a
message displayed on a
panel. The horizontal
scrollbar is used to move
the message to the left or
the right, and the vertical
scrollbar to move it up and
down.
ScrollBarDemo Run
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JSlider
JSlider is similar to JScrollBar, but JSlider has more
properties and can appear in many forms.
javax.swing.JSlider
-maximum: int
-minimum: int
-value: int
-orientation: int
-paintLabels: boolean
-paintTicks: boolean
-paintTrack: boolean
-majorTickSpacing: int
-minorTickSpacing: int
-inverted: boolean
+JSlider()
+JSlider(min: int, max: int)
+JSlider(min: int, max: int, value: int)
+JSlider(orientation: int)
+JSlider(orientation: int, min: int, max:
int, value: int)
The maximum value represented by the slider (default: 100).
The minimum value represented by the slider (default: 0).
The current value represented by the slider.
The orientation of the slider (default: JSlider.HORIZONTAL).
True if the labels are painted at tick marks (default: false).
True if the ticks are painted on the slider (default: false).
True if the track is painted on the slider (default: true).
The number of units between major ticks (default: 0).
The number of units between minor ticks (default: 0).
True to reverse the value-range, and false to put the value range in the
normal order (default: false).
Creates a default horizontal slider.
Creates a horizontal slider using the specified min and max.
Creates a horizontal slider using the specified min, max, and value.
Creates a slider with the specified orientation.
Creates a slider with the specified orientation, min, max, and value.
javax.swing.JComponent
The get and set methods for these data fields are provided in
the class, but omitted in the UML diagram for brevity.
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Example: Using Sliders
Rewrite the preceding
program using the sliders
to control a message
displayed on a panel
instead of using scroll
bars.
SliderDemo Run
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
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Creating Multiple Windows
The following slides show step-by-step how to
create an additional window from an application
or applet.
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 49
Step 1: Create a subclass of JFrame (called a
SubFrame) that tells the new window what
to do. For example, all the GUI application
programs extend JFrame and are subclasses
of JFrame.
Creating Additional Windows, Step 1
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 50
Creating Additional Windows, Step 2
Step 2: Create an instance of SubFrame in the
application or applet.
Example:
SubFrame subFrame = new
SubFrame("SubFrame Title");
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 51
Creating Additional Windows, Step 3
Step 3: Create a JButton for activating the
subFrame.
add(new JButton("Activate SubFrame"));
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 52
Creating Additional Windows, Step 4
Step 4: Override the actionPerformed()
method as follows:
public actionPerformed(ActionEvent e) {
String actionCommand = e.getActionCommand();
if (e.target instanceof Button) {
if ("Activate SubFrame".equals(actionCommand)) {
subFrame.setVisible(true);
}
}
}
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 53
Example: Creating Multiple
Windows
This example creates a main window with a
text area in the scroll pane, and a button
named "Show Histogram." When the user
clicks the button, a new window appears
that displays a histogram to show the
occurrence of the letters in the text area.
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 54
Example, cont.
Run MultipleWindowsDemo
Histogram
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