You learned how to create image icons and display image icons in
labels and buttons. For example, the following statements create an
image icon and display it in a label:
ImageIcon icon = new ImageIcon("image/us.gif");
JLabel jlblImage = new JLabel(imageIcon);
An image icon displays a fixed-size image. To display an image in a
flexible size, you need to use the java.awt.Image class. An image can
be created from an image icon using the getImage() method as
follows:
Image image = imageIcon.getImage();
36 trang |
Chia sẻ: dntpro1256 | Lượt xem: 620 | Lượt tải: 0
Bạn đang xem trước 20 trang tài liệu Introduction to Java Programming - Chapter 13: Graphics, để xem tài liệu hoàn chỉnh bạn click vào nút DOWNLOAD ở trên
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 1
Chapter 13 Graphics
Chapter 12 GUI Basics
Chapter 14 Event-Driven Programming
Chapter 15 Creating User Interfaces
§10.2, “Abstract Classes,” in Chapter 10
Chapter 13 Graphics
Chapter 16 Applets and Multimedia
§10.4, “Interfaces,” in Chapter 10
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 2
Objectives
To understand Java coordinate systems (§13.2).
To draw things using the methods in the Graphics class (§13.3).
To obtain a graphics context using the getGraphics() method
(§13.3).
To override the paintComponent method to draw things on a
graphical context (§13.4).
To use a panel as a canvas to draw things (§13.5).
To draw strings, lines, rectangles, ovals, arcs, and polygons
(§§13.6, 13.8-13.9).
To obtain font properties using FontMetrics and know how to
center a message (§13.10).
To display image in a GUI component (§13.13).
To develop reusable GUI components FigurePanel, MessagePanel,
StillClock, and ImageViewer (§§13.7, 13.11, 13.12, 13.14).
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 3
Java Coordinate System
(0, 0) X Axis
Y Axis
(x, y)
x
y
Java Coordinate
System
X Axis
Conventional
Coordinate
System
(0, 0)
Y Axis
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 4
Each GUI Component Has its
Own Coordinate System
(0, 0)
c3.getX()
Component c2
Component c1
(0, 0)
(0, 0)
(x, y)
(x, y)
(x, y) Component c3 (c3.getX(),
c3.getY())
(c2.getX(),
c2.getY())
(c1.getX(),
c1.getY())
c3’s coordinate
system
c2’s coordinate
system
c1’s coordinate
system
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 5
The Graphics Class
You can draw strings,
lines, rectangles, ovals,
arcs, polygons, and
polylines, using the
methods in the Graphics
class.
java.awt.Graphics
+setColor(color: Color): void
+setFont(font: Font): void
+drawString(s: String, x: int, y: int): void
+drawLine(x1: int, y1: int, x2: int, y2: int): void
+drawRect(x: int, y: int, w: int, h: int): void
+fillRect(x: int, y: int, w: int, h: int): void
+drawRoundRect(x: int, y: int, w: int, h: int, aw:
int, ah: int): void
+fillRoundRect(x: int, y: int, w: int, h: int, aw:
int, ah: int): void
+draw3DRect(x: int, y: int, w: int, h: int, raised:
boolean): void
+fill3DRect(x: int, y: int, w: int, h: int, raised:
boolean): void
+drawOval(x: int, y: int, w: int, h: int): void
+fillOval(x: int, y: int, w: int, h: int): void
+drawArc(x: int, y: int, w: int, h: int, startAngle:
int, arcAngle: int): void
+fillArc(x: int, y: int, w: int, h: int, startAngle:
int, arcAngle: int): void
+drawPolygon(xPoints: int[], yPoints: int[],
nPoints: int): void
+fillPolygon(xPoints: int[], yPoints: int[],
nPoints: int): void
+drawPolygon(g: Polygon): void
+fillPolygon(g: Polygon): void
+drawPolyline(xPoints: int[], yPoints: int[],
nPoints: int): void
Sets a new color for subsequent drawings.
Sets a new font for subsequent drwings.
Draws a string starting at point (x, y).
Draws a line from (x1, y1) to (x2, y2).
Draws a rectangle with specified upper-left corner point at (x,
y) and width w and height h.
Draws a filled rectangle with specified upper-left corner point
at (x, y) and width w and height h.
Draws a round-cornered rectangle with specified arc width aw
and arc height ah.
Draws a filled round-cornered rectangle with specified arc
width aw and arc height ah.
Draws a 3-D rectangle raised above the surface or sunk into the
surface.
Draws a filled 3-D rectangle raised above the surface or sunk
into the surface.
Draws an oval bounded by the rectangle specified by the
parameters x, y, w, and h.
Draws a filled oval bounded by the rectangle specified by the
parameters x, y, w, and h.
Draws an arc conceived as part of an oval bounded by the
rectangle specified by the parameters x, y, w, and h.
Draws a filled arc conceived as part of an oval bounded by the
rectangle specified by the parameters x, y, w, and h.
Draws a closed polygon defined by arrays of x and y
coordinates. Each pair of (x[i], y[i]) coordinates is a point.
Draws a filled polygon defined by arrays of x and y
coordinates. Each pair of (x[i], y[i]) coordinates is a point.
Draws a closed polygon defined by a Polygon object.
Draws a filled polygon defined by a Polygon object.
Draws a polyline defined by arrays of x and y coordinates.
Each pair of (x[i], y[i]) coordinates is a point.
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 6
Obtaining Graphics Object
The Graphics class is an abstract class that provides a
device-independent graphics interface for displaying figures
and images on the screen on different platforms. Whenever a
component (e.g., a button, a label, a panel) is displayed, a
Graphics object is created for the component on the native
platform. This object can be obtained using the getGraphics()
method. For example, the graphics context for a label object
jlblBanner can be obtained using
Graphics graphics = jlblBanner.getGraphics();
You can then apply the methods in the Graphics class to
draw things on the label’s graphics context.
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 7
A Drawing Example
Draw a line and a text
(0, 0)
(50, 50)
TestGetGraphics Run
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 8
Two Problems With the Preceding Example
If you resize the frame, the line is gone.
It is awkward to program because you have to make
sure that the component to be displayed before
obtaining its graphics context using the getGraphics()
method. For this reason, Lines 20 and 21 are placed
after the frame is displayed in Line 17.
To fix the first problem, you need to know its cause. When
you resize the frame, the JVM invokes the paintComponent
method of a Swing component (e.g., a label) to redisplay the
graphics on the component. Since you did not draw a line in
the paintComponent method, the line is gone when the
frame is resized. To permanently display the line, you need
to draw the line in the paintComponent method.
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 9
The paintComponent Method
The paintComponent method is defined in JComponent,
and its header is as follows:
protected void paintComponent(Graphics g)
This method, defined in the JComponent class, is invoked
whenever the component is first displayed or redisplayed.
The Graphics object g is created automatically by the
JVM for every visible GUI component. The JVM obtains
the Graphics object and passes it to invoke
paintComponent.
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 10
paintComponent Example
In order to draw things on a component (e.g., a JLabel),
you need to declare a class that extends a Swing GUI
component class and overrides its paintComponent method
to specify what to draw. The first program in this chapter
can be rewritten using paintComponent.
TestPaintComponent Run
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 11
Drawing on Panels
JPanel can be used to draw graphics (including text) and
enable user interaction.
To draw in a panel, you create a new class that extends
JPanel and override the paintComponent method to tell
the panel how to draw things. You can then display
strings, draw geometric shapes, and view images on
the panel.
TestPanelDrawing Run
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 12
Drawing Geometric Figures
Drawing Strings
Drawing Lines
Drawing Rectangles
Drawing Ovals
Drawing Arcs
Drawing Polygons
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 13
Drawing Strings
(0, 0) (getWidth(), 0)
(getWidth(), getHeight()) (0, getHeight())
(x, y) s is display here
(0, 0) (getWidth(), 0)
(getWidth(), getHeight()) (0, getHeight())
(x1, y1)
(x2, y2)
drawLine(int x1, int y1, int x2, int y2); drawString(String s, int x, int y);
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 14
Drawing Rectangles
drawRect(int x, int y, int w, int h);
fillRect(int x, int y, int w, int h);
(x , y )
w
h
(x , y)
w
h
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 15
Drawing Rounded Rectangles
drawRoundRect(int x, int y, int w, int h, int aw, int ah);
fillRoundRect(int x, int y, int w, int h, int aw, int ah);
(x , y )
w
h
a h /2
a w /2
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 16
Drawing Ovals
drawOval(int x, int y, int w, int h);
fillOval(int x, int y, int w, int h);
(x, y)
w
h
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 17
Case Study: The FigurePanel Class
This example develops a useful class for displaying various
figures. The class enables the user to set the figure type and
specify whether the figure is filled, and displays the figure on a
panel.
FigurePanel
+LINE = 1
+RECTANGLE = 2
+ROUND_RECTANGLE = 3
+OVAL = 4
-type: int
-filled: boolean
+FigurePanel()
+FigurePanel(type: int)
+FigurePanel(type: int, filled: boolean)
+getType(): int
+setType(type: int): void
+isFilled(): boolean
+setFilled(filled: boolean): void
javax.swing.JPanel
LINE, RECTANGLE,
ROUND_RECTANGLE, and OVAL are
constants.
Specifies the figure type (default: 1).
Specifies whether the figure is filled (default: false).
Creates a default figure panel.
Creates a figure panel with the specified type.
Creates a figure panel with the specified type and filled property.
Returns the figure type.
Sets a new figure type.
Checks whether the figure is filled with a color.
Sets a new filled property.
FigurePanel
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 18
Test FigurePanel
This example develops a useful class for displaying various
figures. The class enables the user to set the figure type and
specify whether the figure is filled, and displays the figure on a
panel.
TestFigurePanel Run
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 19
Drawing Arcs
drawArc(int x, int y, int w, int h, int angle1, int angle2);
fillArc(int x, int y, int w, int h, int angle1, int angle2);
Angles are in
degree
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 20
Drawing Arcs Example
DrawArcs Run
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 21
Drawing Polygons and Polylines
int[] x = {40, 70, 60, 45, 20};
int[] y = {20, 40, 80, 45, 60};
g.drawPolygon(x, y, x.length);
(x[0], y[0])
(x[1], y[1])
(x[2], y[2])
(x[3], y[3])
(x[4], y[4])
g.drawPolyline(x, y, x.length);
(x[0], y[0])
(x[1], y[1])
(x[2], y[2])
(x[3], y[3])
(x[4], y[4])
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 22
Drawing Polygons Using the
Polygon Class
Polygon polygon = new Polygon();
polygon.addPoint(40, 59);
polygon.addPoint(40, 100);
polygon.addPoint(10, 100);
g.drawPolygon(polygon);
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 23
Drawing Polygons Example
DrawPolygon Run
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 24
Centering Display Using the FontMetrics Class
You can display a string at any location in a panel. Can you display
it centered? To do so, you need to use the FontMetrics class to
measure the exact width and height of the string for a particular
font. A FontMetrics can measure the following attributes:
public int getAscent()
public int getDescent()
public int getLeading()
getAscent()
getLeading()
getDescent()
getHeight()
public int getHeight()
public int stringWidth(String str)
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 25
The FontMetrics Class
FontMetrics is an abstract class. To get a FontMetrics
object for a specific font, use the following
getFontMetrics methods defined in the Graphics class:
· public FontMetrics getFontMetrics(Font f)
Returns the font metrics of the specified font.
· public FontMetrics getFontMetrics()
Returns the font metrics of the current font.
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 26
Welcome to Java
stringWidth
stringAscent getHeight()
getWidth()
panel
TestCenterMessage Run
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 27
Case Study: MessagePanel
MessagePanel
-xCoordinate: int
-yCoordinate: int
-centered: boolean
-message: String
-interval: int
+MessagePanel()
+MessagePanel(message: String)
+moveLeft(): void
+moveRight(): void
+moveUp(): void
+moveDown(): void
javax.swing.JPanel
The get and set methods for these data
fields are provided in the class, but
omitted in the UML diagram
The x-Coordinate for the message (default 20).
The y-Coordinate for the message (default 20).
Specifies whether the message is displayed centered.
The message to be displayed.
The interval to move the message in the panel.
Constructs a default message panel.
Constructs a message panel with a specified string.
Moves the message to the left.
Moves the message to the right.
Moves the message up.
Moves the message down.
MessagePanel Run
This case study
develops a useful class
that displays a message
in a panel. The class
enables the user to set
the location of the
message, center the
message, and move the
message with the
specified interval.
TestMessagePanel
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 28
Case Study: StillClock
DisplayClock Run StillClock
StillClock
-hour: int
-minute: int
-second: int
+StillClock()
+StillClock(hour: int, minute: int,
second: int)
+setCurrentTime(): void
javax.swing.JPanel
The get and set methods for these data
fields are provided in the class, but
omitted in the UML diagram
The hour in the clock.
The minute in the clock.
The second in the clock.
Constructs a default clock for the current time.
Constructs a clock with a specified time.
Sets time to current time.
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 29
Drawing Clock
xEnd = xCenter + handLength sin()
yEnd = yCenter - handLength cos()
Since there are sixty seconds
in one minute, the angle for
the second hand is
second (2/60)
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 30
Drawing Clock, cont.
xEnd = xCenter + handLength sin()
yEnd = yCenter - handLength cos()
The position of the minute hand is
determined by the minute and
second. The exact minute value
combined with seconds is minute +
second/60. For example, if the time
is 3 minutes and 30 seconds. The
total minutes are 3.5. Since there are
sixty minutes in one hour, the angle
for the minute hand is
(minute + second/60) (2/60)
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 31
Drawing Clock, cont.
xEnd = xCenter + handLength sin()
yEnd = yCenter - handLength cos()
Since one circle is divided into
twelve hours, the angle for the
hour hand is
(hour + minute/60 + second/(60
60))) (2/12)
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 32
Displaying Image Icons
You learned how to create image icons and display image icons in
labels and buttons. For example, the following statements create an
image icon and display it in a label:
ImageIcon icon = new ImageIcon("image/us.gif");
JLabel jlblImage = new JLabel(imageIcon);
An image icon displays a fixed-size image. To display an image in a
flexible size, you need to use the java.awt.Image class. An image can
be created from an image icon using the getImage() method as
follows:
Image image = imageIcon.getImage();
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 33
Displaying Images
Using a label as an area for displaying images is simple and
convenient, but you don't have much control over how the image is
displayed. A more flexible way to display images is to use the
drawImage method of the Graphics class on a panel. Four versions
of the drawImage method are shown here.
java.awt.Graphics
+drawImage(image: Image, x: int, y: int,
bgcolor: Color, observer:
ImageObserver): void
+drawImage(image: Image, x: int, y: int,
observer: ImageObserver): void
+drawImage(image: Image, x: int, y: int,
width: int, height: int, observer:
ImageObserver): void
+drawImage(image: Image, x: int, y: int,
width: int, height: int, bgcolor: Color,
observer: ImageObserver): void
Draws the image in a specified location. The image's top-left corner is at
(x, y) in the graphics context's coordinate space. Transparent pixels in
the image are drawn in the specified color bgcolor. The observer is the
object on which the image is displayed. The image is cut off if it is
larger than the area it is being drawn on.
Same as the preceding method except that it does not specify a background
color.
Draws a scaled version of the image that can fill all of the available space
in the specified rectangle.
Same as the preceding method except that it provides a solid background
color behind the image being drawn.
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 34
Displaying Images Example
This example gives the code that displays an image from
image/us.gif. The file image/us.gif is under the class directory. The
Image from the file is created in the program. The drawImage
method displays the image to fill in the whole panel, as shown in the
figure.
Run DisplayImage
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 35
Case Study: ImageViewer Class
Displaying an image is a common task in Java programming. This
case study develops a reusable component named ImageViewer that
displays an image in a panel. The ImageViewer class contains the
properties image, imageFilename, stretched, xCoordinate, and
yCoordinate.
ImageViewer
-image: Image
-stretched: boolean
-xCoordinate: int
-yCoordinate: int
+ImageViewer()
+ImageViewer(imageFile: String)
javax.swing.JPanel
Image in the image viewer.
True if the image is stretched in the viewer.
x-coordinate of the upper-left corner of the image in the viewer.
y-coordinate of the upper-left corner of the image in the viewer.
Constructs an image viewer with no image.
Constructs an image viewer with the specified image file.
The get and set methods for these data
fields are provided in the class, but
omitted in the UML diagram for brevity.
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All
rights reserved. 0-13-148952-6 36
ImageView Example
This example gives an example that creates six images using the
ImageViewer class.
Run SixFlags
Các file đính kèm theo tài liệu này:
- introduction_to_java_programming_chapter13_113_1811670.pdf