Experiences in Design and Implementation of a High Performance Transport Protocol

Yunhong Gu, Xinwei Hong, and Robert L. Grossman. Hello, everyone, good afternoon! My name is Yunhong Gu and I am from the University of Illinois at Chicago. Today I am going to present our work on our Experiences in Design and Implementation of UDT, a High Performance Data Transport Protocol. This work is also contributed by Dr. Xinwei Hong and Prof. Bob Grossman.

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Experiences in Design and Implementation of a High Performance Transport Protocol Yunhong Gu, Xinwei Hong, and Robert L. Grossman National Center for Data Mining Outline TCP’s inefficiency in grid applications UDT Design issues Implementations issues Conclusion and future work TCP and AIMD TCP has been very successful in the Internet AIMD (Additive Increase Multiplicative Decrease) Fair: max-min fairness Stable: globally asynchronously stable But, inefficient and not scalable In grid networks (with high bandwidth-delay product) RTT bias Efficiency of TCP 1 Gb/s link, 200ms RTT, between Tokyo and Chicago 28 minutes On 10 Gb/s link, 200ms RTT, it will take 4 hours 43 minutes to recover from a single loss. TCP’s throughput model: It needs extremely low loss rate on high bandwidth-delay product networks. Fairness of TCP 100ms 1 Gb/s 1ms 1Gb/s Merge two real-time data streams From Chicago 1 to Chicago 2: 800Mbps From Amsterdam to Chicago 2: 80Mbps The throughput is limited by the slowest stream! Amsterdam Chicago 2 Chicago 1 UDT – UDP-based Data Transfer Protocol Application level transport protocol built above UDP Reliable data delivery End-to-end approach Bi-directional General transport API; not a (file transfer) tool. Open source UDT Architecture UDT – Objectives Goals Easy to install and use Efficient for bulk data transfer Fair Friendly to TCP Non-goals TCP replacement Messaging service Design Issues Reliability/Acknowledging Congestion/Flow Control Performance evaluation Efficiency Fairness and friendliness Stability Reliability/Acknowledging Acknowledging is expensive Packet processing at end hosts and routers Buffer processing Timer-based selective acknowledgement Send acknowledgement per constant time (if there are packets to be acknowledged) Explicit negative acknowledgement Congestion Control AIMD with decreasing increases Increase formula Decrease 1/9 Control interval is constant SYN = 0.01 second UDT Algorithm L = 10 Gbps, S = 1500 bytes UDT: Efficiency and Fairness Characteristics Takes 7.5 seconds to reach 90% of the link capacity, independent of BDP Satisfies max-min fairness if all the flows have the same end-to-end link capacity Otherwise, any flow will obtain at least half of its fair share Does not take more bandwidth than concurrent TCP flow as long as Efficiency UDT bandwidth utilization 960Mb/s on 1Gb/s 580Mb/s on OC-12 (622Mb/s) Fairness Fair bandwidth sharing between networks with different RTTs and bottleneck capacities 330 Mb/s each for the 3 flows from Chicago to Chicago Local via 1Gb/s, Amsterdam via 1Gb/s and Ottawa via 622Mb/s Fairness Fairness index Simulation: Jain’s Fairness Index for 10 UDT and TCP flows over 100Mb/s link with different RTTs RTT Fairness Fairness index of TCP flows with different RTTs 2 flows, one has 1ms RTT, the other varies from 1ms to 1000ms Fairness and Friendliness 50 TCP flows and 4 UDT flows between SARA and StarLight Realtime snapshot of the throughput The 4 UDT flows have similar performance and leave enough space for TCP flows TCP Friendliness Impact on short life TCP flows 500 1MB TCP flows with 1-10 bulk UDT flows, over 1Gb/s link between Chicago and Amsterdam Stability Stability index of UDT and TCP Stability: average standard deviation of throughout per unit time 10 UDT flows and 10 TCP flows with different RTTs Implementations Issues Efficiency and CPU utilization Loss information processing Memory management API Conformance Efficiency and CPU utilization Efficiency = Mbps/MHz Maximize throughput Use CPU time as little as possible, so that CPU won’t be used up before network bottleneck is reached Remove CPU burst, which can cause packet loss: even distribution of processing Minimize CPU utilization Loss Processing On high BDP networks, the number of lost packets can be very large during a loss event Access to the loss information may take long time Acknowledge may take several packets Loss Processing UDT loss processing Most loss are continuous Record loss event other than lost packets Access time is almost constant Memory Processing Memory copy avoidance Overlapped IO Data scattering/gathering Speculation of next packet Protocol Buffer Protocol Buffer User Buffer Data New Data API Socket-like API Support overlapped IO File transfer API sendfile/recvfile Thread safe Performance monitoring API - Example UDTSOCKET client = UDT::socket(AF_INET, SOCK_STREAM, 0); UDT::connect(client, (sockaddr*)&serv_addr, sizeof(serv_addr)); If (UDTERROR == UDT::send(client, data, size, 0)) { //error processing } int client = socket(AF_INET, SOCK_STREAM, 0); connect(client, (sockaddr*)&serv_addr, sizeof(serv_addr)); If (-1 == send(client, data, size, 0)) { //error processing } Implementation Efficiency CPU usage of UDT and TCP UDT takes about 10% more CPU than TCP More code optimizations are still on going Conclusion TCP is not suitable for distributed data intensive applications over grid networks We introduced a new application level protocol named UDT, to overcome the shortcomings of TCP We explained the design rationale and implementations details in this paper Future Work Bandwidth Estimation CPU utilization Self-clocking Code optimization Theoretical work References More details can be found in our paper. UDT specification Draft-gg-udt-01.txt Congestion control Paper on Gridnets '04 workshop UDT open source project Thank you! Questions and comments are welcome! For more information, please visit Booth 653 (UIC/NCDM) at Exhibition Floor UDT Project: NCDM:

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