Maya dynamics basics - Lab 6: Particle Materials
Anisotropic: This material has elliptical specula highlights.
Blinn: Provides soft circular highlights and is good for metallic surfaces.
Lambert: This material has no highlights and is useful for cloth and non-reflective
surfaces.
Layered Shader: Combines several shaders into one single shading object.
Phong: Provides hard circular highlight and is good for glass surfaces.
Phong E: Similar to Phong, but optimised to render faster.
Shading Map: This material allows for colour changes to the rendering which
provides cartoon shading.
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Maya Dynamics Basics
Lab 6: Particle Materials
Author: Khieu Van Bang
Email: tribang.nd@gmail.com
CONTENTS
Basics:
Shaders/Materials.
Working with color particle : color, expression, expression shader, ...
Texture :
Which type Particle, we can use texture ?
Create textures on Adobe Photoshop.
Apply textures to particles.
Examples:
Create a spacecraft flying in the sky stars.
Particle Materials
1) COLOR
Particle Materials
1) COLOR
1.1) Shaders/Materials.
1.2) Working with color Particle.
1.1.1) Shaders/Materials.
1.1) Shaders/Materials
Define an object’s substance.
Surface textures .
o How light is reflected.
Surrounding environment.
1.1.2) Basic attributes of materials.
1.1) Shaders/Materials
Color
o Change basic color.
o Apply a texture as a color map.
Transparency
o Change basic transparency.
o Apply a texture as a transparency map.
Shine
o Change the intensity and size of the specular highlights of an
object.
o Apply a texture as a specularity map.
1.1.2) Materials Types
Anisotropic: This material has elliptical specula highlights.
Blinn: Provides soft circular highlights and is good for metallic surfaces.
Lambert: This material has no highlights and is useful for cloth and non-reflective
surfaces.
Layered Shader: Combines several shaders into one single shading object.
Phong: Provides hard circular highlight and is good for glass surfaces.
Phong E: Similar to Phong, but optimised to render faster.
Shading Map: This material allows for colour changes to the rendering which
provides cartoon shading.
Surface Shader: Provides a connection to a surface material attributes.
Used Background: Allows for adjustment and control of an objects shadows and
reflections.
1.1) Menterial particle templates
Particle Materials
1) COLOR
1.1) Shaders/Materials.
1.2) Working with color Particle.
1.1) How to add color to Particle ?
1.2) Working with color Particle
1
2
3
4
1.2) Add Attributes
1.2) Working with color Particle
Step 1: Select component “ Add Dynamic Atributes”.
Step 2: Add attributes.
Step 3: Change attributes.
1.3) Color Expression
1.2) Working with color Particle
Step 1: Select component “ Add Dynamic Atributes”.
Step 2: Select attribute(Right click).
Step 3: Wite code.
RampMap
1.2) Working with color Particle
1.3) Color Expression
Step 1: Create Ramp.
Step 2: Edit Ramp.
Particle Materials
2) TEXTURE
2.1) Which type particle, we can use texture ?
2) TEXTURE
Type of Particle: Sprites
2.1) Create texture in Photoshop
2) TEXTURE
Step 1: Create text. Step 2: Slect text content.
Step 3: Create Alpha Channels.
Step 4: Save as “.TIF” file.
2.2) Apply textures to particles.
2) TEXTURE
1
2
3
2.2) Control textures with expression.
2) TEXTURE
1
2
3
4
2.2) Control textures with expression.
2) TEXTURE
2) TEXTURE
How to create it ?
Particle Materials
3) EXAMPLES
3) EXAMPLES
3.1) Create a Emitter with explosion shader.
3) EXAMPLES
3.2) Slow motion rain drops.
Thanks!
Các file đính kèm theo tài liệu này:
- session_06_particle_materials_in_maya_9869.pdf