Maya dynamics basics - Lab 10: Advanced Goal & Instanter

Create particle instanter with nParticle.  nParticles is a particle generation system that uses Maya® Nucleus TM , the same dynamic simulation framework that generates nCloth simulations. An nParticle object natively collides and interacts with other nParticle objects, as well as with nCloth and passive collision objects. nParticles can also self-collide, meaning that particles from the same nParticle object can collide with each other

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Maya Dynamics Basics Lab 10: Advanced Goal & Instanter Author: Khieu Van Bang Email: tribang.nd@gmail.com CONTENTS  Fantasy Particle (Advanced Goal) What is Fantasy Particle ?  How to create a Fantasy Particle ?  Advanced Instanter  Some special particle instanter.  Create falling leaves. Advanced Goal & Instanter 1) FANTASY PARTICLE 1.1) What is Fantasy Particle ? 1) FANTASY PARTICLE  Are the special visual effects.  Made up of particles. 1.2) How to create a Fantasy Particle ? 1) FANTASY PARTICLE  Practical situations  Create VTC text fantasy. 1.2) How to create a Fantasy Particle ? 1) FANTASY PARTICLE  The steps:  Step 1: Modeling Object(Polygon).  Step 2: Create a Emitter.  Step 3: Add Fields.  Step 4: Create Particle Goals.  Step 5: Set key attributes.  Step 6: Create Particle Disk Cache.  Step 1: Modeling Object(Polygon). 1) FANTASY PARTICLE 1) FANTASY PARTICLE  Step 2: Create a Emitter. 1) FANTASY PARTICLE  Step 2: Create a Emitter. 1) FANTASY PARTICLE  Step 3: Add Fields. 1) FANTASY PARTICLE  Step 3: Add Fields. 1) FANTASY PARTICLE  Step 4: Create Particle Goals. o Create Goal (particle => V1) 1) FANTASY PARTICLE  Step 4: Create Particle Goals. o Create Goal (particle => T) 1) FANTASY PARTICLE  Step 4: Create Particle Goals. o Create Goal (particle => C) 1) FANTASY PARTICLE  Step 4: Create Particle Goals. o Create Goal (particle => V2) 1) FANTASY PARTICLE  Step 5: Set key attributes. o Set key Rate Rate = 4000 Rate = 2000 Rate = 0 1) FANTASY PARTICLE  Step 5: Set key attributes. o Set key Magnitude Frame: 1 -> 200 -> 201 -> 220 -> 221 -> 320 -> 325 -> 340 -> 341 -> 405 -> 420 -> 450 -> 451 Magnitude= 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0 1) FANTASY PARTICLE  Step 5: Set key attributes. o Set key Shape V1 o Set key Shape T o Set key Shape C o Set key Shape V1 Frame: 1 -> 240 -> 241 T1Shape= 0 -> 0 -> 0.15 Frame: 1 -> 340 -> 341 -> 400 T1Shape= 0 -> 0 -> 0.2 -> 0.2 Frame: 1 -> 440 -> 445 T1Shape= 0 -> 0 -> 0.25 1) FANTASY PARTICLE  Step 6: Create Particle Disk Cache. Similar examples 1) FANTASY PARTICLE Similar examples 1) FANTASY PARTICLE 2) ADVANCED INSTANTER Advanced Goal & Instanter ADVANCED INSTANTER 2.1) Create particle instanter with nParticle.  nParticles is a particle generation system that uses Maya® Nucleus TM , the same dynamic simulation framework that generates nCloth simulations. An nParticle object natively collides and interacts with other nParticle objects, as well as with nCloth and passive collision objects. nParticles can also self-collide, meaning that particles from the same nParticle object can collide with each other.  Nucleus dynamics allows you to create particle effects and dynamic simulations that cannot be achieved with Maya classic particles. For example, you can use Liquid Simulation attributes to create particle systems that behave like liquids. You can also create effects in which particles interact and drive nCloth animations and deformations. ADVANCED INSTANTER Leaves and flowers.Instancer and Curve Flow. Create fighters Animals. 2.2) Examples: 2.2.1) Example: Instancer And Curve Flow. 1 2 PRACTICAL SITUATIONS 2.2.1) Example: Instancer And Curve Flow. 3 4 5 PRACTICAL SITUATIONS 2.2.1) Example: Instancer And Curve Flow. 7 6 PRACTICAL SITUATIONS “Ctrl + h” 2.2.1) Example: Instancer And Curve Flow. PRACTICAL SITUATIONS PRACTICAL SITUATIONS Similar examples Thanks!

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