Lego mindstorms nxt-G - programming guide

Chapter 1: Robots and Programs .1 Ư Chapter 2: Program Structure 11 Ư Chapter 3: Hello World! 17 Ư Chapter 4: Get Movin’ .31 Ư Chapter 5: Record and Playback 43 Ư Chapter 6: Make Some Noise! 51 Ư Chapter 7: Wired! .63 Ư Chapter 8: True or False? .75 Ư Chapter 9: Feedback 85 Ư Chapter 10: Wait for It! 101 Ư Chapter 11: Round and Round .113 Ư Chapter 12: Decisions, Decisions .131 Ư Chapter 13: Stop It! 147 Ư Chapter 14: Pick a Card, Any Card .153 Ư Chapter 15: Apples and Oranges 163 Ư Chapter 16: Inside or Out? .177 Ư Chapter 17: Yes? No? Maybe? .191 Ư Chapter 18: Title = Anything You Like .201 Ư Chapter 19: Basic Text .221 Ư Chapter 20: Basic Math 229 Ư Chapter 21: Staying Alive .237 Ư Chapter 22: Your Own Filing Cabinet .241 Ư Chapter 23: Calibration 253 Ư Chapter 24: Motoring .259 Ư Chapter 25: Messages 267 Ư Chapter 26: My Block Is Your Block 277 Ư Appendix A: Math Basics for NXT 289 Ư Appendix B: SPOT Building Instructions 293 Ư Appendix C: Image Editor .305 Index .311

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