Introduction to Java Programming - Chapter 11: Object - Oriented Design

Framework-Based Programming, cont. Once you understand the concept of Java and object-orient programming, the most important lesson from now on is learning how to use the API to develop useful programs. The most effective way to achieve it is to imitate good examples. The book provides many carefully designed examples to demonstrate the concept of the framework-based programming using the Java API

pdf50 trang | Chia sẻ: dntpro1256 | Lượt xem: 542 | Lượt tải: 0download
Bạn đang xem trước 20 trang tài liệu Introduction to Java Programming - Chapter 11: Object - Oriented Design, để xem tài liệu hoàn chỉnh bạn click vào nút DOWNLOAD ở trên
Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 1 Chapter 11 Object-Oriented Design Chapter 7 Objects and Classes Chapter 8 Strings and Text I/O Chapter 9 Inheritance and Polymorphism Chapter 6 Arrays §10.2, “Abstract Classes” §10.4, “Interfaces” Chapter 13 Graphics Chapter 14 Event-Driven Programming Chapter 17 Exceptions and Assertions Chapter 18 Binary I/O Exception and binary I/O can be covered after Chapter 9 GUI can be covered after §10.2, “Abstract Classes” Chapter 12 GUI Basics Chapter 11 Object-Oriented Design Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 2 Objectives  To become familiar with the process of program development (§11.2).  To the relationship types: association, aggregation, composition, strong inheritance, and weak inheritance (§11.3).  To declare classes to represent the relationships among the classes (§11.3).  To design systems by identifying the classes and discovering the relationships among these classes (§11.4).  To implement the Rational class and process rational numbers using this class (§11.5).  To design classes that follow the class-design guidelines (§11.6).  To model dynamic behavior using sequence diagrams and statechart diagrams (§11.7 Optional)  To know the concept of framework-based programming using Java API (§11.8). Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 3 Software Development Process Requirement Specification System Analysis System Design Testing Implementation Maintenance Deployment Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 4 Requirement Specification Requirement Specification System Analysis System Design Testing Implementation Maintenance Deployment A formal process that seeks to understand the problem and document in detail what the software system needs to do. This phase involves close interaction between users and designers. Most of the examples in this book are simple, and their requirements are clearly stated. In the real world, however, problems are not well defined. You need to study a problem carefully to identify its requirements. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 5 System Analysis Requirement Specification System Analysis System Design Testing Implementation Maintenance Deployment Seeks to analyze the business process in terms of data flow, and to identify the system’s input and output. Part of the analysis entails modeling the system’s behavior. The model is intended to capture the essential elements of the system and to define services to the system. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 6 System Design Requirement Specification System Analysis System Design Testing Implementation Maintenance Deployment The process of designing the system’s components. This phase involves the use of many levels of abstraction to decompose the problem into manageable components, identify classes and interfaces, and establish relationships among the classes and interfaces. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 7 Implementation Requirement Specification System Analysis System Design Testing Implementation Maintenance Deployment The process of translating the system design into programs. Separate programs are written for each component and put to work together. This phase requires the use of a programming language like Java. The implementation involves coding, testing, and debugging. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 8 Testing Requirement Specification System Analysis System Design Testing Implementation Maintenance Deployment Ensures that the code meets the requirements specification and weeds out bugs. An independent team of software engineers not involved in the design and implementation of the project usually conducts such testing. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 9 Deployment Requirement Specification System Analysis System Design Testing Implementation Maintenance Deployment Deployment makes the project available for use. For a Java applet, this means installing it on a Web server; for a Java application, installing it on the client's computer. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 10 Maintenance Requirement Specification System Analysis System Design Testing Implementation Maintenance Deployment Maintenance is concerned with changing and improving the product. A software product must continue to perform and improve in a changing environment. This requires periodic upgrades of the product to fix newly discovered bugs and incorporate changes. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 11 Relationships among Classes Association Aggregation Composition Inheritance Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 12 Association Association represents a general binary relationship that describes an activity between two classes. Student * 5..60 Take Teach 0..3 1 Teacher Faculty Course public class Student { /** Data fields */ private Course[] courseList; /** Constructors */ /** Methods */ } public class Course { /** Data fields */ private Student[] classList; private Faculty faculty; /** Constructors */ /** Methods */ } public class Faculty { /** Data fields */ private Course[] courseList; /** Constructors */ /** Methods */ } An association is usually represented as a data field in the class. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 13 Translation is not Unique NOTE: If you don’t need to know the courses a student takes or a faculty teaches, the data field coureList in Student or Faculty can be omitted. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 14 Association Between Same Class Association may exist between objects of the same class. For example, a person may have a supervisor. Person Supervisor 1 1 Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 15 Aggregation and Composition Aggregation is a special form of association, which represents an ownership relationship between two classes. Aggregation models the has-a relationship. If an object is exclusively owned by an aggregated object, the relationship between the object and its aggregated object is referred to as composition. Name Address Person Composition Aggregation Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 16 Representing Aggregation in Classes An aggregation relationship is usually represented as a data field in the aggregated class. public class Name { /** Data fields */ /** Constructors */ /** Methods */ } public class Person { /** Data fields */ private Name name; private Address address; /** Constructors */ /** Methods */ } public class Address { /** Data fields */ /** Constructors */ /** Methods */ } Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 17 Inner Classes Translation If Name or Address is used in the Person class only, they can be declared as an inner class in Person. For example, public class Person { private Name name; private Address address; ... class Name { ... } class Address { ... } } Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 18 Inheritance Inheritance models the is-an-extension-of relationship between two classes. Person Faculty public class Faculty extends Person { /** Data fields */ /** Constructors */ /** Methods */ } (A) (B) Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 19 Weak Inheritance Relationship A weak is-an-extension-of relationship can be represented using interfaces. For example, the weak is-an-extension-of relationship “students are comparable based on their grades” can be represented by implementing the Comparable interface, as follows: Person Student Comparable public class Student extends Person implements Comparable { /** Data fields, Constructors, and */ /** Methods */ /** Implement the compareTo method */ public int compareTo(Object object) { // ... } } (A) (B) Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 20 Class Design 1. Identify classes for the system. 2. Describe attributes and methods in each class. 3. Establish relationships among classes. 4. Create classes. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 21 Example 11.1 Borrowing Loans Name Borrower Person Loan Address Loan Borrower -loan: Loan +Borrower() +Borrower(name: Name, address: Address) +getLoan(): Loan +setLoan(loan: Loan): void +toString(): String Address -street: String -city: String -state: String -zip: String +Address() +Address(street: String, city: String, state: String, zip: String) +getStreet(): String +getCity(): String +getState(): String +getZip(): String +setStreet(street: String): void +setCity(city: String): void +setState(state: String): void +setZip(zip: String): void +getFullAddress(): String Defined in Example 6.7 Person -name: Name -address: Address +Person() +Person(name: Name, address: Address) +getName(): Name +seName(name: Name): void +getAddress(): Address +setAddress(address: Address): void +toString(): String Name -firstName: String -mi: char -lastName: String +Name() +Name(firstName: String, mi: char, lastName: String) +getFirstName(): String +getMi(): char +getLastName(): String +setFirstName(firstName: String): void +setMi(mi: char): void +setLastName(lastName: String): void +getFullName(): String Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 22 Example 11.1 Borrowing Loans, cont. The following is a test program that uses the classes Name, Person, Address, Borrower, and Loan. BorrowLoan Run Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 23 Example 11.2 The Rational Class Rational Run TestRationalClass 1 1 Add, Subtract, Multiply, Divide Rational -numerator: long -denominator: long +Rational() +Rational(numerator: long, denominator: long) +getNumerator(): long +getDenominator(): long +add(secondRational: Rational): Rational +multiply(secondRational: Rational): Rational +subtract(secondRational: Rational): Rational +divide(secondRational: Rational): Rational +toString(): String -gcd(n: long, d: long): long java.lang.Number +byteValue(): byte +shortValue(): short +intValue(): int +longVlaue(): long +floatValue(): float +doubleValue():double java.lang.Comparable compareTo(Object): int Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 24 Class Design Guidelines Designing a Single Class. Using Modifiers public, protected, private and static Using Inheritance or Aggregation Using Interfaces or Abstract Classes Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 25 Designing a Class A class should describe a single entity or a set of similar operations. A single entity with too many responsibilities can be broken into several classes to separate responsibilities. The String class, StringBuffer class, and StringTokenizer class all deal with strings, for example, but have different responsibilities. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 26 Designing a Class, cont. Classes are usually designed for use by many different customers. To make a class useful in a wide range of applications, the class should provide a variety of ways for customization through properties and methods. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 27 Designing a Class, cont. Classes are designed for reuse. Users can incorporate classes in many different combinations, orders, and environments. Therefore, you should design a class that imposes no restrictions on what or when the user can do with it, design the properties to ensure that the user can set properties in any order, with any combination of values, and design methods to function independently of their order of occurrence. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 28 Designing a Class, cont. Provide a public no-arg constructor and override the equals method and the toString method defined in the Object class whenever possible. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 29 Designing a Class, cont. Follow standard Java programming style and naming conventions. Choose informative names for classes, data fields, and methods. Always place the data declaration before the constructor, and place constructors before methods. Always provide a constructor and initialize variables to avoid programming errors. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 30 Using Visibility Modifiers  Each class can present two contracts – one for the users of the class and one for the extenders of the class. Make the fields private and accessor methods public if they are intended for the users of the class. Make the fields or method protected if they are intended for extenders of the class. The contract for the extenders encompasses the contract for the users. The extended class may increase the visibility of an instance method from protected to public, or change its implementation, but you should never change the implementation in a way that violates that contract. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 31 Using Visibility Modifiers, cont. A class should use the private modifier to hide its data from direct access by clients. You can use get methods and set methods to provide users with access to the private data, but only to private data you want the user to see or to modify. A class should also hide methods not intended for client use. The gcd method in the Rational class in Example 11.2, “The Rational Class,” is private, for example, because it is only for internal use within the class. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 32 Using the static Modifier A property that is shared by all the instances of the class should be declared as a static property. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 33 Using Inheritance or Aggregation In general, the difference between inheritance and aggregation is the difference between the is-an-extension-of relationship and the has-a relationship. For example, an apple is fruit; thus, you would use inheritance to model the relationship between the classes Apple and Fruit. A person has a name; thus, you would use aggregation to model the relationship between the classes Person and Name. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 34 Using Inheritance or Aggregation, cont. Sometimes, the choice between inheritance and aggregation is not obvious. For example, you have used inheritance to model the relationship between the classes Circle and Cylinder. One could argue that a cylinder consists of circles; thus, you might use aggregation to define the Cylinder class as follows: Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 35 Using Inheritance or Composition, cont. public class Cylinder { private Circle circle; /** Constructors */ /** Methods */ } Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 36 Using Inheritance or Aggregation, cont. Both designs are fine. Which one is preferred? If polymorphism is desirable, you need to use the inheritance design. If you don’t care about polymorphism, the aggregation design gives more flexibility because the classes are less dependent using aggregation than using inheritance. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 37 Using Interfaces or Abstract Classes Both interfaces and abstract classes can be used to generalize common features. How do you decide whether to use an interface or a class? In general, a strong is-an-extension-of relationship that clearly describes a parent- child relationship should be modeled using classes. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 38 Using Interfaces or Abstract Classes, cont. For example, since an orange is a fruit, their relationship should be modeled using class inheritance. A weak is-an- extension-of relationship, also known as an is-kind-of relationship, indicates that an object possesses a certain property. A weak is-an-extension-of relationship can be modeled using interfaces. For example, all strings are comparable, so the String class implements the Comparable interface. A circle or a rectangle is a geometric object, for example, so Circle can be designed as a subclass of GeometricObject. Circles are different and comparable based on their radius, for example, so Circle can implement the Comparable interface. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 39 Using Interfaces or Abstract Classes, cont. Interfaces are more flexible than abstract classes, because a subclass can extend only one superclass, but implement any number of interfaces. However, interfaces cannot contain concrete methods. You can combine the virtues of interfaces and abstract classes by creating an interface with a companion abstract class that implements the interface. So you can use the interface or its companion class whichever is more convenient. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 40 Sequence diagrams Sequence diagrams describe interactions among objects by depicting the time ordering of method invocations. anObject: TheClass Class role Method Invocation Activation anotherObject: TheOtherClass Method Invocation anotherMethod() aMethod() Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 41 Sequence diagrams, cont. name: Name : BorrowLoan address: Address loan: Loan borrower: Borrower setFirstName setMi setLastName setStreet setCity setState setZip setAnnualInterestRate setNumOfYears setLoanAmount setName setAddress setLoan Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 42 Statechart diagrams Statechart diagrams describe flow of control of the object. Indicate Initial State Transition State1 State2 Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 43 Statechart diagrams, cont. Class Loaded JVM loads the class for the object Use the new operator to create the object Object Created Invoke the finalize method on the object Object Destroyed Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 44 Supplement P: Designing Generic Matrix Classes  Objective: This example gives a generic class for matrix arithmetic. This class implements matrix addition and multiplication common for all types of matrices. GenericMatrix Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 45 Example 11.3, cont. GenericMatrix -matrix: Object[][] #GenericMatrix(matrix: Object[][]) +getMatrix(): Object[][] +setMatrix(matrix: Object[][]): void +addMatrix(secondMatrix: Object[][]): Object[][] +multiplyMatrix(secondMatrix: Object[][]): Object[][] +printResult(m1: GenericMatrix, m2: GenericMatrix, m3: GenericMatrix, op: char): void #createGenericMatrix():GenericMatrix #add(o1: Object, o2: Object): Object #multiply(o1: Object, o2: Object): Object #zero():Object IntegerMatrix RationalMatrix Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 46 Example 11.3, cont.  Objective: This example gives two programs that utilize the GenericMatrix class for integer matrix arithmetic and rational matrix arithmetic. TestIntegerMatrix Run TestRationalMatrix Run RationalMatrix IntegerMatrix Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 47 The Java API The Java API (Application Program Interface, Application Programming Interface, or Application Programmer interface) consists of numerous classes and interfaces grouped into more than a dozen of packages. You have used classes and interfaces in the java.lang, javax.swing, and java.util packages. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 48 Framework-Based Programming To create comprehensive projects, you have to use more classes and interfaces in the Java API. The classes and interfaces in the Java API establish a framework for programmers to develop applications using Java. For example, the classes and interfaces in the Java GUI API establish a framework for developing GUI programs. You have to use these classes and interfaces and follow their conventions and rules to create applications. This is referred to as framework-based programming. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 49 Framework-Based Programming, cont. Once you understand the concept of Java and object-orient programming, the most important lesson from now on is learning how to use the API to develop useful programs. The most effective way to achieve it is to imitate good examples. The book provides many carefully designed examples to demonstrate the concept of the framework-based programming using the Java API. Liang, Introduction to Java Programming, Fifth Edition, (c) 2005 Pearson Education, Inc. All rights reserved. 0-13-148952-6 50 Framework-Based Programming, cont. You will learn the Java GUI programming framework in Part III, the Java exception handling framework in Chapter 17, the Java IO framework in Chapter 18, the Java collections framework in Chapter 22, the Java multithreading framework in Chapter 24, Networking in Chapter 25, Internationalization in Chapter 26, and JDBC in Chapters 32-33, Servlets in Chapter 34and RMI in Chapter 36.

Các file đính kèm theo tài liệu này:

  • pdfintroduction_to_java_programming_chapter11_2968_1811668.pdf
Tài liệu liên quan