Intel Museum - Education Program Descriptions

Below are descriptions of the Intel Museum’s tour and class offerings. Please note that the number of students in a class is limited to 18 because of the available seating in our learning lab. Groups of more than 18 students that schedule a museum class in conjunction with a tour will be split into two groups. One group will participate in a guided tour of the museum while the other group takes the class, and then the two groups will switch activities. Due to space constraints, we cannot accommodate more than 35 students during a two-hour visit. Museum Tour · Level: Second through twelfth grades · Educational Method: Presentation and hands-on exploration · Maximum Size: 35 students Participants explore the Intel Museum with an instructor, leaning about topics as semiconductors, binary code, microprocessor design and manufacturing, clean rooms and bunny suits. Binary Beading · Level: Second through third grades · Educational Method: Inquiry (hands-on exploration) · Maximum Size: 10 students Working with beads, students will gain an understanding of how information is stored in computers. We will explore how transistors or switches handle information by exploring binary notation. Something that has only two states, like a transistor or switch, can be referred to as binary. A 1 represents the transistors “on” state and a 0 represents the “off” state. Specific sequences and patterns of 1's and 0's generated by multiple transistors can represent letters, numbers, colors, and graphics. Students will pattern their initials into the binary code notation for each initial. Students will take away their binary code in the form of a key chain or necklace. Schematics, Circuitry and Switches · Level: Fourth through fifth grades · Educational Method: Inquiry (hands-on exploration) · Maximum Size: 18 students Working with wires, batteries, bulbs and switches, students will gain an understanding of electrical circuits. Students will explore basic schematic symbols and then work in teams to build simple series and parallel circuits. We will also explore the concept on conductivity by building a conductor tester.

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Visit Expectations Prior to your visit to the museum, please take a few minutes to review these expectations with students and chaperones. Thank you and we hope you enjoy your visit to the Intel Museum. Chaperones: A successful educational tour depends upon the leadership and cooperation among students, teachers and chaperones. To participate in the school tour programs, you must have at least one adult chaperone for every ten students. We request that chaperones allow the students to answer questions and interact first. Lunches Lunch facilities are not available at the Intel Museum. This packet includes a list of places to eat that are near the museum. Because lunch storage facilities are not available, please plan on leaving bag lunches on the bus or in cars. Bags and Coats Bags or backpacks are not permitted in the Intel Museum or the Intel Museum Store. Stu- dents should leave all bags at school or on the bus. No lockers or coat check facilities are available. Photography The Intel Museum is a great location for photography. Handheld cameras and video cameras are allowed in the museum. Film is not available at the Intel Museum Store. Please do not block driveways or take photographs near the street in front of the Intel facilities. General Behavior Guidelines The Intel Museum is located at the Santa Clara headquarters of Intel Corporation. Please ask your students to refrain from running, yelling and roughhousing on the property. Food and drinks, including gum and candy, are not allowed in the museum. We ask that students visit the museum store with adult chaperones in groups of no more than ten. With a little planning, your visit to the Intel Museum will be one to remember. Below are a few suggestions for making your visit a valuable learning experience for your students, as well as an entertaining one. Prepare students for being in a museum Showing students pictures from the Intel Museum will give them an idea of what they may see before they get to the museum. Discuss bathroom breaks, lunch plans and whether or not they will be visiting the Intel Museum Store before the trip, so these issues don’t distract the students during their tours or classes. Pre-visit Class work Providing students with background information before their museum visit can help to make it a more valuable learning experience. Included in this packet is a set of vocabulary words, and pre- and post-visit activity sheets. You may choose to use this information or create some classroom connections of your own. Intel Museum www.intel.com/go/museum 408-765-0503 2/02 Intel Museum Education Program Descriptions Below are descriptions of the Intel Museum’s tour and class offerings. Please note that the number of students in a class is limited to 18 because of the available seating in our learning lab. Groups of more than 18 students that schedule a museum class in conjunction with a tour will be split into two groups. One group will participate in a guided tour of the museum while the other group takes the class, and then the two groups will switch activities. Due to space constraints, we cannot accommodate more than 35 students during a two-hour visit. Museum Tour · Level: Second through twelfth grades · Educational Method: Presentation and hands-on exploration · Maximum Size: 35 students Participants explore the Intel Museum with an instructor, leaning about topics as semiconductors, binary code, microprocessor design and manufacturing, clean rooms and bunny suits. Binary Beading · Level: Second through third grades · Educational Method: Inquiry (hands-on exploration) · Maximum Size: 10 students Working with beads, students will gain an understanding of how information is stored in computers. We will explore how transistors or switches handle information by exploring binary notation. Something that has only two states, like a transistor or switch, can be referred to as binary. A 1 represents the transistors “on” state and a 0 represents the “off” state. Specific sequences and patterns of 1's and 0's generated by multiple transistors can represent letters, numbers, colors, and graphics. Students will pattern their initials into the binary code notation for each initial. Students will take away their binary code in the form of a key chain or necklace. Schematics, Circuitry and Switches · Level: Fourth through fifth grades · Educational Method: Inquiry (hands-on exploration) · Maximum Size: 18 students Working with wires, batteries, bulbs and switches, students will gain an understanding of electrical circuits. Students will explore basic schematic symbols and then work in teams to build simple series and parallel circuits. We will also explore the concept on conductivity by building a conductor tester. Intel Museum www.intel.com/go/museum 408-765-0503 2/02 Conductivity Class · Level: Fourth through fifth grades · Educational Method: Inquiry (hands-on exploration) · Maximum Size: 18 students This class emphasizes the use of the “scientific method” (hypothesis, data collection, data analysis, conclusion) as students measure the electrical resistance of various materials, including rocks, thimbles, rubber balls, etc. Puzzle Ball Instruction Guide · Level: Sixth through twelfth grades · Educational Method: Structured hands-on activities · Maximum Size: 18 students Microprocessors neither think nor reason. They simply follow instructions given to them by software programmers. The smallest error in such a set of instructions can lead to large errors in the final results produced by the computers. In this lab activity students will focus on instruction set writing, as well as problem solving and teamwork. Working in teams of two, students disassemble a puzzle ball and write a step-by-step instruction guide for reassembly. Teams trade instruction sheets and follow another team’s instruction set to reassemble their puzzle ball. Comparisons of writing instructions for computers instead of humans may be discussed. Intel Museum Education Programs Grades 2nd- 3rd Lab Activity Title: Binary Beading Level: Grades 2-3 Overview: Working with beads, students will gain an understanding of how information is stored in computers. We will explore how transistors or switches handle information by exploring binary notation. Something that has only two states, like a transistor or switch, can be referred to as binary. The transistor's “on” state is represented by a 1 and the “off” state is represented by a 0. Specific sequences and patterns of 1's and 0's generated by multiple transistors can represent letters, numbers, colors, and graphics. Students will pattern their initials into the binary code notation for each initial. Students will take away their binary code in the form of a key chain or necklace. Possible Lab Activities: Discuss uses of computers Discuss different methods of data input Hands on decoding of students initials into binary code Each student will leave with a key chain or necklace they created with the binary notation of his or her initials. Pre-visit Activities: Introduce vocabulary (provided in confirmation packet) Binary Coloring Pages (provided in confirmation packet) Post-visit Activities: Binary Coloring Pages (provided in confirmation packet) Decode the message from the Intel Museum (provided in confirmation pack). Binary Code Word Search (provided in confirmation packet) State of California Science Standards met in this class: Grade 2 Statistics, Data Analysis and Probability 2.0 Students demonstrate an understanding of patterns and how patterns grow and describe them in general ways. Intel Museum www.intel.com/go/museum Grades 2/3 Vocabulary Intel Museum Grades 2 - 3 Glossary Binary: Anything that has only two states such as on/off or yes/no Binary code: A coding system that relies on the use of bits –0s and 1s – to encode information. Binary Digit (bit): A 0 or 1 used in the binary number system. Bit (binary digit) – 0 or 1 Byte: - A grouping of eight adjacent binary digits, 0s and 1s, operated by the computer as a single unit. Bunny suit – The suit worn by workers in a chip- making factory to keep hairs and skin flakes from falling on the chips. Chip – A tiny, thin square or rectangle that contains electronic circuitry. Chips form the tiny “brains” in computers, allowing computers to remember information and solve problems. Clean room – A really clean area in a factory where computer chips are made. Conductor – A material that lets electricity or heat pass through it. For example, if you stick the bowl of a metal spoon into hot soup, the handle of the spoon will get warm. That means the spoon is a “conductor” of heat. Wires made out of copper are good conductors of electricity. Contaminate – To make something dirty. Companies that make chips have to be very careful not to “contaminate” chips in their factories. Digit: any number 9 and under Initial: the first letter of a word Insulator – A material that is a poor conductor of heat or electricity. Examples of insulators include wood and plastic. Memory chip – Computer chips that store information, but can’t solve problems. Particle – A very small piece of any material. Particles of dust so small that you can’t even see them can damage computer chips. Semiconductor – A material that can be either a conductor or an insulator. Silicon is an example of a semiconductor. Silicon – The material from which wafers in a chip-making factory are made. Computer chips are built in layers on top of silicon wafers. The main ingredient in sand at the beach is silicon. Smart chip (microprocessor) – A computer chip that can solve problems. A smart chip called a microprocessor forms the “brain” of a computer. Switch: a device for making or breaking an electrical current. Example: light switch Transistor: A type of switch that contains no moving parts and uses electricity to turn itself on and off. Wafer – A thin, round form (like a Vanilla Wafer cookie). Computer chips are built in batches on wafers of silicon that are much thinner and larger than cookies. Intel Museum www.intel.com/go/museum Binary Coloring Activity Intel Museum Hidden Picture Binary Coloring Computers use binary code or 0’s and 1’s to store information in computers. Numbers, letters, sounds and pictures are stored by turning transistors or switches on and off. Decode the hidden pictures below: Color each location marked 0 with black to represent off and leave the locations marked 1 white to represent on. Create your own pictures by coloring some of the pixels black and leaving others white. 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 0 0 0 0 1 1 1 1 1 1 1 0 0 1 1 0 0 0 1 1 1 1 1 1 1 1 0 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 0 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 Intel Museum www.intel.com/go/museum Binary Word Search Intel Museum B I N A R Y W O R D S E A R C H Search forward and down for the hidden words associated with computers. Good luck and have fun! O Z P A L M O N Q B T F N B B W A C G K O S F V Z Y B F Z E R O I K N R T U X D G J M U R U O E S F J L X V B N Q E T S W I T C H Y O W A D G J L Z N R P N T R A N S I S T O R E B F U R G C W M Y P Z O L A D I G I T C B K R N T U E C S Z P I B I N A R Y E I G D T q BINARY q DIGIT q BIT q ZERO q ONE q ON q OFF q BYTE q TRANSISTOR q SWITCH Intel Museum For Further Study Revised 3/27/02 Learn More By Using These Resources Want to learn more about the chip-making industry? Check out the following Web sites, books and video. Web sites How a chip is made; basic transistor www.intel.com/education/teachtech/learning/chips/index.htm How a microprocessor works www.intel.com/education/teachtech/learning/mpuworks/index.htm How a transistor works www.intel.com/education/teachtech/learning/transworks/index.htm Memory technology www.intel.com/intel/intelis/museum/memory_final/index.htm History of the microprocessor www.intel.com/intel/museum/25anniv/index.htm Clean rooms www.intel.com/education/teachtech/learning/chips/clean.htm Technical glossary www.intel.com/education/teachtech/learning/glossary.htm Books Accidental Empires, Robert X. Cringely, Addison-Wesley Publishing Company, Inc., 1992 Being Digital, Nicholas Negroponte, Alfred A. Knopf, Inc., 1995 Bit by Bit: An Illustrated History of Computers, Stan Augarten, Houghton Mifflin Co., 1984 Building IBM, Emerson W. Pugh, MIT Press, 1995 Building the Information Highway, Les Freed and Frank J. Derfler, Jr., Ziff-Davis Press, 1994 Creating the Digital Future: The Secrets of Consistent Innovation at Intel, Albert Yu, Free Press, 1998 The Dream Machine—Exploring the Computer Age, Jon Palfreman and Doron Swade, BBC Books, 1991 Fire in the Valley—The Making of the Personal Computer, Paul Freiberger and Michael Swaine, Osborne/McGraw-Hill, second edition, 2000 Gates, Stephen Manes & Paul Andrews, Simon & Schuster, 1993 The History of Computers, Les Freed, Ziff-Davis Press, 1995 History of the Personal Computer, Stan Veit, WorldComm, 1993 How Computers Work, Ron White, PC Computing, Ziff-Davis Press, 1993 How Microprocessors Work, Greg Wyant, Tucker Hammerstrom, K. Daniel Clark (Illustrator), Ziff-Davis Press, 1994 How the Internet Works, Joshua Eddings, Ziff-Davis Press, 1994 How the Internet Works, Millennium Edition, Preston Gralla, Ziff-Davis Press, 1999 Inside Intel: Andy Grove and the Rise of the World’s Most Powerful Chip Company, Tim Jackson, Plume, 1998 Integrated Circuits (Making the Miracle Chip), Bill Pletsch, Pletsch & Associates, 1978 Living With the Chip (How the chip affects your business, family, job and future), David Manners & Tsugio Makimoto, Chapman & Hall, 1995 The Making of Silicon Valley: A Hundred Year Renaissance, Ward Winslow editor, Santa Clara Valley Historical Society, 1995 Microchip Fabrication, Peter Van Zant, McGraw Hill, 1997 The Microprocessor: A Biography, Michael S. Malone, Springer Verlag, 1995 One Digital Day, How the Microchip Is Changing Our World, Rick Smolan and Jennifer Erwitt, Against All Odds Productions, Inc., Times Books/Random House, 1998 Portraits in Silicon, Robert Slater, MIT Press, 1987 State of the Art, A Photographic History of the Integrated Circuit, Stan Augarten, Ticknor and Fields, 1993 Video Silicon Run I and II, Ruth Carranza Productions, P.O. Box 391025, Mountain View, CA 94039 Intel Museum Location and Directions Intel Corporation's Robert Noyce Building 2200 Mission College Boulevard Santa Clara, California 95052-8119 (408) 765-0503 Getting There and Parking From Highway 101: Take the Montague Expressway exit. Turn left on Mission College Boulevard. Turn left into the Intel Corporation campus. Visitor parking is on the right. Enter the museum through the double doors marked Intel Museum to the left of the main lobby. From Highway 880: Take the Montague Expressway exit west. Turn right on Mission College Boulevard. Turn left into the Intel Corporation campus. Visitor parking is on the right. Enter the museum through the double doors marked Intel Museum to the left of the main lobby. From Highway 280: Exit on Highway 880 north to Highway 101 north. Take the Montague Expressway exit. Turn left on Mission College Boulevard. Turn left into the Intel Corporation campus. Visitor parking is on the right. Enter the museum through the double doors marked Intel Museum to the left of the main lobby. Parking: Free parking is available in the visitor parking lot to the right of the Robert Noyce Building at 2200 Mission College Boulevard. Buses may discharge passengers front of the Robert Noyce Building. Buses are not allowed to park in front of the building or in the RNB lot. Bus drivers may park in the Freedom Circle parking lot. Public Transportation: For instructions on using the various public transportation resources, contact Valley Transportation Authority at (408) 321-2300 or check the Web site at www.vta.org Intel Museum www.intel.com/go/museum 408-765-0503 Places To Eat From Intel Museum: Left on Mission College. Left on Freedom Circle. • Pedros Freedom Circle, Santa Clara (408) 496-6777 • Birks Freedom Circle, Santa Clara (408) 980-6400 Left on Mission College. Continue on Mission College toward Great America Pky. • Marriott 2700 Mission College Blvd., Santa Clara (408) 988-2500 • Bennigans 4150 Great America Pky., Santa Clara (408) 748-0378 • Days Inn 4200 Great America Pky., Santa Clara (408) 980-1525 Left on Mission College. Continue on Mission College toward Great America Pky. Left on Great America Pky. Over overpass. Great America Pky. becomes Bowers Ave. • McDonalds (fast food) 2850 Augustine Dr., Santa Clara (408) 727-9726 • Sizzler 2855 Augustine Dr., Santa Clara (408) 727-7907 • Dennys 3399 Bowers Ave., Santa Clara (408) 727-6330 • El Toritos 2950 Lakeside Dr., Santa Clara (408) 727-4426 • Arthurs 2875 Lakeside Dr., Santa Clara (408) 980-1666 • Embassy Suites 2885 Lakeside Dr., Santa Clara (408) 496-6400 Left on Mission College. Continue on Mission College toward Great America Pky. Pass Great America Pky. Turn left at deadend. Follow Mission College around. Mercado Center will be on your right. • Tomatina (408) 654-9000 • Jamba Juice (408) 450-7990 • Starbucks (408) 727-1419 • Ben and Jerry’s (408) 980-1991 Intel Museum www.intel.com/go/museum 408-765-0503 • Sushi Lovers (408) 567-9899 • Fresh Latitudes (408) 486-9727 Agnew Park Left on Mission College. Right on Agnew. Follow til you reach Agnew Park.

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